Replace evas_list used by evas_render by a cache of evas_array.

README: This should not break any EFL applications, but please check and report any breakage to me.


SVN revision: 34677
This commit is contained in:
Cedric BAIL 2008-05-26 13:24:24 +00:00
parent c766fe91db
commit eaa23bebce
4 changed files with 221 additions and 36 deletions

View File

@ -62,6 +62,13 @@ evas_new(void)
e->viewport.w = 1;
e->viewport.h = 1;
e->hinting = EVAS_FONT_HINTING_BYTECODE;
evas_array_setup(&e->delete_objects, 16);
evas_array_setup(&e->active_objects, 16);
evas_array_setup(&e->restack_objects, 16);
evas_array_setup(&e->render_objects, 16);
evas_array_setup(&e->pending_objects, 16);
return e;
}
@ -85,6 +92,8 @@ evas_free(Evas *e)
return;
MAGIC_CHECK_END();
if (e->walking_list == 0) evas_render_idle_flush(e);
if (e->walking_list > 0) return;
del = 1;
e->walking_list++;
@ -157,7 +166,13 @@ evas_free(Evas *e)
if (e->locks.lock.list) free(e->locks.lock.list);
if (e->engine.module) evas_module_unref(e->engine.module);
evas_array_flush(&e->delete_objects);
evas_array_flush(&e->active_objects);
evas_array_flush(&e->restack_objects);
evas_array_flush(&e->render_objects);
evas_array_flush(&e->pending_objects);
e->magic = 0;
free(e);
}

View File

@ -78,6 +78,7 @@ evas_object_change(Evas_Object *obj)
obj->layer->evas->changed = 1;
if (obj->changed) return;
evas_render_object_recalc(obj);
obj->changed = 1;
/* set changed flag on all objects this one clips too */
for (l = obj->clip.clipees; l; l = l->next)
@ -409,6 +410,7 @@ evas_object_del(Evas_Object *obj)
while (obj->clip.clipees) evas_object_clip_unset(obj->clip.clipees->data);
if (obj->cur.clipper) evas_object_clip_unset(obj);
if (obj->smart.smart) evas_object_smart_del(obj);
if (obj->layer) evas_render_invalidate(obj->layer->evas);
evas_object_event_callback_call(obj, EVAS_CALLBACK_FREE, NULL);
evas_object_smart_cleanup(obj);
obj->delete_me = 1;
@ -536,6 +538,7 @@ evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
obj->cur.geometry.w = w;
obj->cur.geometry.h = h;
//// obj->cur.cache.geometry.validity = 0;
if (obj->layer) evas_render_invalidate(obj->layer->evas);
evas_object_change(obj);
evas_object_clip_dirty(obj);
evas_object_recalc_clippees(obj);
@ -869,6 +872,7 @@ evas_object_show(Evas_Object *obj)
evas_object_inform_call_show(obj);
return;
}
if (obj->layer) evas_render_invalidate(obj->layer->evas);
obj->cur.visible = 1;
evas_object_change(obj);
evas_object_clip_dirty(obj);
@ -916,6 +920,7 @@ evas_object_hide(Evas_Object *obj)
evas_object_inform_call_hide(obj);
return;
}
if (obj->layer) evas_render_invalidate(obj->layer->evas);
obj->cur.visible = 0;
evas_object_change(obj);
evas_object_clip_dirty(obj);
@ -1029,6 +1034,8 @@ evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
obj->cur.color.r = r;
obj->cur.color.g = g;
obj->cur.color.b = b;
if ((obj->cur.color.a == 0) || (a == 0))
if (obj->layer) evas_render_invalidate(obj->layer->evas);
if ((obj->cur.color.a == 0) && (a == 0)) return;
obj->cur.color.a = a;
evas_object_change(obj);

View File

@ -68,24 +68,63 @@ evas_obscured_clear(Evas *e)
}
static void
_evas_render_phase1_object_process(Evas *e, Evas_Object *obj, Evas_List **active_objects, Evas_List **restack_objects, Evas_List **delete_objects, int restack)
_evas_render_phase1_direct(Evas *e, Evas_Array *render_objects)
{
unsigned int i;
for (i = 0; i < render_objects->count; ++i)
{
Evas_Object *obj;
obj = _evas_array_get(render_objects, i);
if (obj->changed) obj->func->render_pre(obj);
else
{
if (obj->smart.smart)
obj->func->render_pre(obj);
else
if (obj->rect_del)
{
e->engine.func->output_redraws_rect_del(e->engine.data.output,
obj->cur.cache.clip.x,
obj->cur.cache.clip.y,
obj->cur.cache.clip.w,
obj->cur.cache.clip.h);
}
}
}
}
static Evas_Bool
_evas_render_phase1_object_process(Evas *e, Evas_Object *obj, Evas_Array *active_objects, Evas_Array *restack_objects, Evas_Array *delete_objects, Evas_Array *render_objects, int restack)
{
int clean_them = 0;
int is_active;
obj->rect_del = 0;
obj->render_pre = 0;
/* if (obj->cur.cache.clip.dirty) */
evas_object_clip_recalc(obj);
/* because of clip objects - delete 2 cycles later */
if (obj->delete_me == 2)
*delete_objects = evas_list_append(*delete_objects, obj);
_evas_array_append(delete_objects, obj);
else if (obj->delete_me != 0) obj->delete_me++;
/* If the object will be removed, we should not cache anything during this run. */
if (obj->delete_me != 0)
clean_them = 1;
/* build active object list */
is_active = evas_object_is_active(obj);
obj->is_active = is_active;
if ((is_active) || (obj->delete_me != 0))
*active_objects = evas_list_append(*active_objects, obj);
_evas_array_append(active_objects, obj);
if (restack)
{
obj->restack = 1;
obj->changed = 1;
clean_them = 1;
}
if (obj->changed)
{
@ -93,7 +132,8 @@ _evas_render_phase1_object_process(Evas *e, Evas_Object *obj, Evas_List **active
{
const Evas_Object_List *l;
obj->func->render_pre(obj);
_evas_array_append(render_objects, obj);
obj->render_pre = 1;
for (l = evas_object_smart_members_get_direct(obj); l; l = l->next)
{
Evas_Object *obj2;
@ -103,6 +143,7 @@ _evas_render_phase1_object_process(Evas *e, Evas_Object *obj, Evas_List **active
active_objects,
restack_objects,
delete_objects,
render_objects,
obj->restack);
}
}
@ -111,11 +152,14 @@ _evas_render_phase1_object_process(Evas *e, Evas_Object *obj, Evas_List **active
if ((is_active) && (obj->restack) && (!obj->clip.clipees) &&
((evas_object_is_visible(obj) && (!obj->cur.have_clipees)) ||
(evas_object_was_visible(obj) && (!obj->prev.have_clipees))))
*restack_objects = evas_list_append(*restack_objects, obj);
_evas_array_append(restack_objects, obj);
else if ((is_active) && (!obj->clip.clipees) &&
((evas_object_is_visible(obj) && (!obj->cur.have_clipees)) ||
(evas_object_was_visible(obj) && (!obj->prev.have_clipees))))
obj->func->render_pre(obj);
{
_evas_array_append(render_objects, obj);
obj->render_pre = 1;
}
}
}
else
@ -128,7 +172,8 @@ _evas_render_phase1_object_process(Evas *e, Evas_Object *obj, Evas_List **active
{
const Evas_Object_List *l;
obj->func->render_pre(obj);
_evas_array_append(render_objects, obj);
obj->render_pre = 1;
for (l = evas_object_smart_members_get_direct(obj); l; l = l->next)
{
Evas_Object *obj2;
@ -138,6 +183,7 @@ _evas_render_phase1_object_process(Evas *e, Evas_Object *obj, Evas_List **active
active_objects,
restack_objects,
delete_objects,
render_objects,
restack);
}
}
@ -145,21 +191,22 @@ _evas_render_phase1_object_process(Evas *e, Evas_Object *obj, Evas_List **active
{
if (evas_object_is_opaque(obj) &&
evas_object_is_visible(obj))
e->engine.func->output_redraws_rect_del(e->engine.data.output,
obj->cur.cache.clip.x,
obj->cur.cache.clip.y,
obj->cur.cache.clip.w,
obj->cur.cache.clip.h);
{
_evas_array_append(render_objects, obj);
obj->rect_del = 1;
}
}
}
}
if (!is_active) obj->restack = 0;
return clean_them;
}
static void
_evas_render_phase1_process(Evas *e, Evas_List **active_objects, Evas_List **restack_objects, Evas_List **delete_objects)
static Evas_Bool
_evas_render_phase1_process(Evas *e, Evas_Array *active_objects, Evas_Array *restack_objects, Evas_Array *delete_objects, Evas_Array *render_objects)
{
Evas_Object_List *l;
int clean_them = 0;
for (l = (Evas_Object_List *)e->layers; l; l = l->next)
{
@ -172,9 +219,67 @@ _evas_render_phase1_process(Evas *e, Evas_List **active_objects, Evas_List **res
Evas_Object *obj;
obj = (Evas_Object *)l2;
_evas_render_phase1_object_process(e, obj, active_objects,
restack_objects,
delete_objects, 0);
clean_them |= _evas_render_phase1_object_process(e, obj,
active_objects, restack_objects,
delete_objects, render_objects,
0);
}
}
return clean_them;
}
static void
_evas_render_check_pending_objects(Evas_Array *pending_objects, Evas *e)
{
unsigned int i;
for (i = 0; i < pending_objects->count; ++i)
{
Evas_Object *obj;
int ok = 0;
int is_active;
obj = _evas_array_get(pending_objects, i);
if (obj->render_pre
|| obj->rect_del)
{
evas_object_clip_recalc(obj);
is_active = evas_object_is_active(obj);
if (obj->is_active == is_active)
{
if (obj->changed)
{
if (obj->smart.smart)
ok = 1;
else
if ((is_active) && (obj->restack) && (!obj->clip.clipees) &&
((evas_object_is_visible(obj) && (!obj->cur.have_clipees)) ||
(evas_object_was_visible(obj) && (!obj->prev.have_clipees))))
ok = 0;
else
if (is_active && (!obj->clip.clipees) &&
((evas_object_is_visible(obj) && (!obj->cur.have_clipees)) ||
(evas_object_was_visible(obj) && (!obj->prev.have_clipees))))
ok = 1;
}
else
{
if ((!obj->clip.clipees) && (obj->delete_me == 0) &&
(!obj->cur.have_clipees || (evas_object_was_visible(obj) && (!obj->prev.have_clipees)))
&& evas_object_is_opaque(obj) && evas_object_is_visible(obj))
if (obj->rect_del || obj->smart.smart)
ok = 1;
}
}
}
if (!ok)
{
evas_render_invalidate(e);
return ;
}
}
}
@ -185,28 +290,37 @@ evas_render_updates_internal(Evas *e, unsigned char make_updates, unsigned char
Evas_List *updates = NULL;
Evas_List *obscuring_objects = NULL;
Evas_List *obscuring_objects_orig = NULL;
Evas_List *active_objects = NULL;
Evas_List *delete_objects = NULL;
Evas_List *restack_objects = NULL;
Evas_List *ll;
void *surface;
Evas_Bool clean_them = 0;
int ux, uy, uw, uh;
int cx, cy, cw, ch;
unsigned int i;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
if (!e->changed) return NULL;
/* Check if the modified object mean recalculating every thing */
if (&e->pending_objects.count > 0)
{
_evas_render_check_pending_objects(&e->pending_objects, e);
evas_array_clean(&e->pending_objects);
}
/* phase 1. add extra updates for changed objects */
_evas_render_phase1_process(e, &active_objects, &restack_objects, &delete_objects);
if (e->render_objects.count <= 0)
clean_them = _evas_render_phase1_process(e, &e->active_objects, &e->restack_objects, &e->delete_objects, &e->render_objects);
_evas_render_phase1_direct(e, &e->render_objects);
/* phase 2. force updates for restacks */
while (restack_objects)
for (i = 0; i < e->restack_objects.count; ++i)
{
Evas_Object *obj;
obj = restack_objects->data;
restack_objects = evas_list_remove(restack_objects, obj);
obj = _evas_array_get(&e->restack_objects, i);
obj->func->render_pre(obj);
e->engine.func->output_redraws_rect_add(e->engine.data.output,
obj->prev.cache.clip.x,
@ -219,6 +333,7 @@ evas_render_updates_internal(Evas *e, unsigned char make_updates, unsigned char
obj->cur.cache.clip.w,
obj->cur.cache.clip.h);
}
evas_array_clean(&e->restack_objects);
/* phase 3. add exposes */
while (e->damages)
{
@ -259,11 +374,11 @@ evas_render_updates_internal(Evas *e, unsigned char make_updates, unsigned char
r->x, r->y, r->w, r->h);
}
/* build obscure objects list of active objects that obscure */
for (ll = active_objects; ll; ll = ll->next)
for (i = 0; i < e->active_objects.count; ++i)
{
Evas_Object *obj;
obj = (Evas_Object *)(ll->data);
obj = _evas_array_get(&e->active_objects, i);
if (UNLIKELY(evas_object_is_opaque(obj) &&
evas_object_is_visible(obj) &&
(!obj->clip.clipees) &&
@ -309,11 +424,12 @@ evas_render_updates_internal(Evas *e, unsigned char make_updates, unsigned char
obscuring_objects = evas_list_append(obscuring_objects, obj);
}
/* render all object that intersect with rect */
for (ll = active_objects; ll; ll = ll->next)
for (i = 0; i < e->active_objects.count; ++i)
{
Evas_Object *obj;
Evas_List *l3;
obj = (Evas_Object *)(ll->data);
obj = _evas_array_get(&e->active_objects, i);
/* if it's in our outpout rect and it doesn't clip anything */
if (evas_object_is_in_output_rect(obj, ux, uy, uw, uh) &&
@ -392,11 +508,11 @@ evas_render_updates_internal(Evas *e, unsigned char make_updates, unsigned char
/* clear redraws */
e->engine.func->output_redraws_clear(e->engine.data.output);
/* and do a post render pass */
for (ll = active_objects; ll; ll = ll->next)
for (i = 0; i < e->active_objects.count; ++i)
{
Evas_Object *obj;
obj = (Evas_Object *)(ll->data);
obj = _evas_array_get(&e->active_objects, i);
obj->pre_render_done = 0;
if ((obj->changed) && (do_draw))
{
@ -414,17 +530,19 @@ evas_render_updates_internal(Evas *e, unsigned char make_updates, unsigned char
}
/* free our obscuring object list */
evas_list_free(obscuring_objects_orig);
/* free our active object list */
evas_list_free(active_objects);
/* delete all objects flagged for deletion now */
while (delete_objects)
for (i = 0; i < e->delete_objects.count; ++i)
{
Evas_Object *obj;
obj = (Evas_Object *)(delete_objects->data);
delete_objects = evas_list_remove_list(delete_objects, delete_objects);
obj = _evas_array_get(&e->delete_objects, i);
evas_object_free(obj, 1);
}
/* If their are some object to restack or some object to delete, it's useless to keep the render object list around. */
if (clean_them)
evas_render_invalidate(e);
e->changed = 0;
e->viewport.changed = 0;
e->output.changed = 0;
@ -517,4 +635,45 @@ evas_render_idle_flush(Evas *e)
if ((e->engine.func) && (e->engine.func->output_idle_flush) &&
(e->engine.data.output))
e->engine.func->output_idle_flush(e->engine.data.output);
evas_array_flush(&e->delete_objects);
evas_array_flush(&e->active_objects);
evas_array_flush(&e->restack_objects);
evas_array_flush(&e->render_objects);
evas_array_flush(&e->pending_objects);
}
void
evas_render_invalidate(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
evas_array_clean(&e->active_objects);
evas_array_clean(&e->render_objects);
evas_array_clean(&e->pending_objects);
evas_array_flush(&e->restack_objects);
evas_array_flush(&e->delete_objects);
}
void
evas_render_object_recalc(Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (!obj->changed && obj->layer)
{
Evas *e;
e = obj->layer->evas;
if (e->active_objects.count > 0
&& e->render_objects.count > 0)
_evas_array_append(&e->pending_objects, obj);
}
}

View File

@ -70,6 +70,7 @@ evas_object_raise(Evas_Object *obj)
evas_object_inform_call_restack(obj);
return;
}
if (obj->layer) evas_render_invalidate(obj->layer->evas);
obj->restack = 1;
evas_object_change(obj);
evas_object_inform_call_restack(obj);
@ -126,6 +127,7 @@ evas_object_lower(Evas_Object *obj)
evas_object_inform_call_restack(obj);
return;
}
if (obj->layer) evas_render_invalidate(obj->layer->evas);
obj->restack = 1;
evas_object_change(obj);
evas_object_inform_call_restack(obj);
@ -209,6 +211,7 @@ evas_object_stack_above(Evas_Object *obj, Evas_Object *above)
evas_object_inform_call_restack(obj);
return;
}
if (obj->layer) evas_render_invalidate(obj->layer->evas);
obj->restack = 1;
evas_object_change(obj);
evas_object_inform_call_restack(obj);
@ -292,6 +295,7 @@ evas_object_stack_below(Evas_Object *obj, Evas_Object *below)
evas_object_inform_call_restack(obj);
return;
}
if (obj->layer) evas_render_invalidate(obj->layer->evas);
obj->restack = 1;
evas_object_change(obj);
evas_object_inform_call_restack(obj);