forked from enlightenment/efl
todo list has version numbers to do features for.
SVN revision: 6485
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@ -237,41 +237,41 @@ To be documented...
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@todo Document API
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@todo Add callback "piggyback" handlers for move, resize, show and hide
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@todo Add generic object method call system
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@todo Add keyboard callbacks/event feeds and focus
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@todo Make freetype optional and put in optional graymap font engine
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@todo Add ability to check image comments & disk format
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@todo Define image load errors (and maybe have an error to string func)
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@todo Add text styles (outline etc.)
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@todo Add font load query calls (so we know if a font load failed)
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@todo Add font listing calls
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@todo Free images if object invisible (and put back in chache)
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@todo Check robustness of malloc/calloc/realloc failures.
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@todo Add memory use reduction code if any allocations fail
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@todo If image loads fails due to memory allocatue failure, load reduced res version
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@todo If image load fails due to memory allocation failure, try split it up into tiles and demand-load them
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@todo Add auto-detection of what engines to build based on system/libs etc. for configure script
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@todo Add overall engine configure parameters (so you can configure an engine with defaults with 1 configure option) to configure script
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@todo Document Engine API
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@todo Add external image loaders (application provided callbacks to load)
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@todo Add loadable image loader module support (evas loads file.so)
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@todo Add external image lodaer modules (application proivdes path to file.so)
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@todo Add immediate mode drawing commands to image objects
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@todo Add OpenGL GLX Engine
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@todo Add Win32 OpenGL Engine
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@todo Add Apple OpenGL Engine
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@todo Add X11 primtive engine
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@todo Add SDL Engine
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@todo Add Symbian Engine
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@todo Add PalmOS Engine
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@todo Fix FB engine to allocate vt and release properly
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@todo Add ellipse objects (circle, arc, ellipse etc.)
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@todo Add video/movie/animation objects
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@todo Make software engine draw lines & polys with aa
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@todo Add radial gradients to gradient objects
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@todo Allow any object to clip any other object, and not just rectangles
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@todo Add more evas demos
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@todo (1.0) Document API
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@todo (1.0) Add callback "piggyback" handlers for move, resize, show and hide
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@todo (1.0) Add generic object method call system
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@todo (1.0) Add keyboard callbacks/event feeds and focus
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@todo (1.0) Define image load errors (and maybe have an error to string func)
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@todo (1.0) Add text styles (outline etc.)
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@todo (1.0) Add font load query calls (so we know if a font load failed)
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@todo (1.0) Add font listing calls
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@todo (1.0) Add auto-detection of what engines to build based on system/libs etc. for configure script
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@todo (1.0) Add overall engine configure parameters (so you can configure an engine with defaults with 1 configure option) to configure script
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@todo (1.0) Add ability to check image comments & disk format
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@todo (1.1) Make freetype optional and put in optional graymap font engine
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@todo (1.1) Free images if object invisible (and put back in chache)
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@todo (1.1) Check robustness of malloc/calloc/realloc failures.
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@todo (1.1) Add memory use reduction code if any allocations fail
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@todo (1.1) If image loads fails due to memory allocatue failure, load reduced res version
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@todo (1.1) If image load fails due to memory allocation failure, try split it up into tiles and demand-load them
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@todo (1.2) Add external image loaders (application provided callbacks to load)
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@todo (1.2) Add loadable image loader module support (evas loads file.so)
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@todo (1.2) Add external image lodaer modules (application proivdes path to file.so)
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@todo (1.3) Add OpenGL GLX Engine
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@todo (1.3) Add X11 primtive engine
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@todo (1.3) Add immediate mode drawing commands to image objects
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@todo (1.3) Fix FB engine to allocate vt and release properly
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@todo (1.4) Add SDL Engine
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@todo (1.4) Add ellipse objects (circle, arc, ellipse etc.)
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@todo (1.4) Add video/movie/animation objects
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@todo (1.5) Make software engine draw lines & polys with aa
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@todo (1.5) Add radial gradients to gradient objects
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@todo (1.5) Add Symbian Engine
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@todo (1.6) Add PalmOS Engine
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@todo (1.6) Add Win32 OpenGL Engine
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@todo (1.6) Add Apple OpenGL Engine
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@todo (1.7) Document Engine API
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@todo (1.7) Allow any object to clip any other object, and not just rectangles
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@todo (1.8) Add more evas demos
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*/
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