From f546a5700310092d66f7afbec60d4f3661ff1d92 Mon Sep 17 00:00:00 2001 From: Xavi Artigas Date: Tue, 11 Feb 2020 11:03:49 +0100 Subject: [PATCH] docs: ecore_animator's default framerate is 60 not 30 This was changed in 81242af6f95 without updating the docs. --- src/lib/ecore/Ecore_Common.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/lib/ecore/Ecore_Common.h b/src/lib/ecore/Ecore_Common.h index 443a05880c..1455644fb5 100644 --- a/src/lib/ecore/Ecore_Common.h +++ b/src/lib/ecore/Ecore_Common.h @@ -2798,7 +2798,7 @@ typedef enum * @warning Too small a value may cause performance issues and too high a * value may cause your animation to seem "jerky". * - * @note The default @p frametime value is 1/30th of a second. + * @note The default @p frametime value is 1/60th of a second. */ EAPI void ecore_animator_frametime_set(double frametime); @@ -2950,7 +2950,7 @@ EAPI double ecore_animator_pos_map_n(double pos, Ecore_Pos_Map map, int v_size, * on the animator source. The default source is the system clock timer * source - ECORE_ANIMATOR_SOURCE_TIMER. This source uses the system clock * to tick over every N seconds (specified by ecore_animator_frametime_set(), - * with the default being 1/30th of a second unless set otherwise). You can + * with the default being 1/60th of a second unless set otherwise). You can * set a custom tick source by setting the source to * ECORE_ANIMATOR_SOURCE_CUSTOM and then drive it yourself based on some input * tick source (like another application via ipc, some vertical blanking