forked from enlightenment/efl
parent
2df6cb92bb
commit
fccd2db126
|
@ -703,13 +703,6 @@ shader_array_flush(Evas_GL_Context *gc)
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex);
|
||||
}
|
||||
if (gc->shader.blend != gc->shader.current.blend)
|
||||
{
|
||||
if (gc->shader.blend)
|
||||
glEnable(GL_BLEND);
|
||||
else
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
if (gc->shader.render_op != gc->shader.current.render_op)
|
||||
{
|
||||
switch (gc->shader.render_op)
|
||||
|
@ -718,7 +711,7 @@ shader_array_flush(Evas_GL_Context *gc)
|
|||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case EVAS_RENDER_COPY: /**< d = s */
|
||||
glDisable(GL_BLEND);
|
||||
gc->shader.blend = 0;
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
break;
|
||||
// FIXME: fix blend funcs below!
|
||||
|
@ -737,6 +730,13 @@ shader_array_flush(Evas_GL_Context *gc)
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (gc->shader.blend != gc->shader.current.blend)
|
||||
{
|
||||
if (gc->shader.blend)
|
||||
glEnable(GL_BLEND);
|
||||
else
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
if (gc->shader.smooth != gc->shader.current.smooth)
|
||||
{
|
||||
if (gc->shader.smooth)
|
||||
|
|
Loading…
Reference in New Issue