Update edje examples to use embryo instead of lua. Inline lua scripting was removed some time ago.

SVN revision: 53124
This commit is contained in:
Davide Andreoli 2010-10-06 23:03:28 +00:00
parent 94839799fd
commit fe9962a3be
3 changed files with 29 additions and 46 deletions

View File

@ -37,8 +37,8 @@ collections {
program {
signal: "mouse,down,1";
source: "label";
lua_script {
ed.red_rect.state = { "default", 1.0}
script {
set_state(PART:"red_rect", "default", 1.0);
}
}
}

View File

@ -23,15 +23,15 @@ collections {
program {
signal: "mouse,down,1";
source: "label";
lua_script {
ed.label.text = "Clicked!"
script {
set_text(PART:"label", "Clicked!");
}
}
program {
signal: "mouse,up,1";
source: "label";
lua_script {
ed.label.text = "Click me."
script {
set_text(PART:"label", "Click me.");
}
}
}

View File

@ -1,5 +1,21 @@
collections {
group { name: "main";
script {
public timer_cb(val) {
new x, y, w, h;
new buf[32];
/* set labels with object info */
get_geometry(PART:"red_rect", x, y, w, h);
snprintf(buf, sizeof(buf), "Timer called %d times.", val);
set_text(PART:"label1", buf)
snprintf(buf, sizeof(buf), "Object x: %d w: %d", x, w);
set_text(PART:"label2", buf)
/* renew the timer */
timer(1 / 30, "timer_cb", val + 1);
}
}
parts {
part { name: "bg";
type: RECT;
@ -12,7 +28,7 @@ collections {
description { state: "default" 0.0;
color: 0 0 0 255;
text {
text: "Timer delayed...";
text: "";
font: "Sans";
size: 12;
align: 0.0 0.7;
@ -30,17 +46,6 @@ collections {
}
}
}
part { name: "label3";
type: TEXT;
description { state: "default" 0.0;
color: 0 0 0 255;
text {
font: "Sans";
size: 12;
align: 0.0 0.9;
}
}
}
part { name: "red_rect";
type: RECT;
description { state: "default" 0.0;
@ -51,12 +56,13 @@ collections {
description { state: "default" 1.0;
inherit: "default" 0.0;
color: 0 0 255 255;
max: 50 30;
align: 0.9 0.2;
}
}
}
programs {
/* Move the red rect back an forth in a loop */
/* move the red rect back an forth in a loop */
program { name: "init";
signal: "load";
source: "";
@ -71,35 +77,12 @@ collections {
target: "red_rect";
after: "init";
}
program { name: "lua_init";
/* run the timer_cb for the first time */
program { name: "init2";
signal: "load";
source: "";
lua_script {
function timer_cb()
/* Print Timer attributes */
print("## timer_cb")
print(" timer.pending:", timer.pending)
print(" timer.precision:", timer.precision)
print(" timer.interval:", timer.interval)
/* Slow down the timer */
timer.interval = timer.interval + 0.005
/* Set labels with object info */
ed.label1.text = "timer interval: " .. timer.interval
ed.label2.text = "object x: " .. ed.red_rect.geometry[1]
r, g, b, a = unpack(ed.red_rect.color)
ed.label3.text = "object color: "..r.." "..g.." ".. b
/* or return CALLBACK_CANCEL to stop the timer*/
return CALLBACK_RENEW
end
/* Start a new timer that will call timer_cb every 0.01s */
timer = ed:timer(0.01, timer_cb)
/* Delay the timer execution by 2s */
timer:delay(2)
script {
timer_cb(0);
}
}
}