* ecore-ipc is an option for ecore-config and not a required dependency
* use Requires.private field in all the .pc if pkg-config 0.22 or later is
installed. We list in it the required packages needed to compile the modules.
* remove uneeded flags that are in Libs.private (those from the packages
that are listed in Requires.private)
SVN revision: 42873
that's it, it's here... tested and works fine, please try with your
favorite gmainloop dependent library and report problems. Suggestions:
* GConf to access Gnome and its applications settings.
* GtkSettings to access other properties of Gnome and its applications.
* GUPnP (okay, we have EUPnP, but they have more features so far)
* Rygel, based on GUPnP.
* Libsoup, SOAP and HTTP access, useful for web access and required
by other libraries.
* Mojito, by Moblin, access to various web2.0 services like flickr,
picasa, twitter...
And last but not least, this enables Flash plugin on WebKit-EFL and
may enable us to get Google Gadgets sooner (before someone writes a
proper EFL backend).
Support is auto-detected at compile time but can be disabled with
--disable-glib. Runtime support is not enabled by default (so
compiling with it will just link yet another library), one needs to
call ecore_main_loop_glib_integrate() to do so.
Thanks to INdT folks that provided the initial implementation. I
rewrote it to make it correct, but the idea was good.
SVN revision: 42825
that still integrate cleanly with the EFL.
ecore_thread_run need two callbacks :
* func_heavy is called from another thread and should not use the
EFL except Eina, but carefully.
* func_end is called when func_heavy is done, but from inside ecore
main loop, so you can at this point call every EFL functions without
fear.
Note :
The system automatically detect how many CPU you have and will spread
the load on all of them.
You must not assume that the result will come in the same order you
requested it. Depend on each CPU load and how heavy the function on it
are.
SVN revision: 41555
2. yes local.conf slipped in - ignore
3. added soname version release to module arch dirs
4. adapted extra-modules to use the revision in arch
5. made e17 also have a release rev
6. dummy release stuff in eet - wont use it as its already released.
SVN revision: 40267
* better check of Cocoa.h
Patch by Andrew Wiliams and myself.
As I had to modify the patch so that it compiles on linux, could
the Mac OS X users check if the compilation is fine ?
Next steps:
* change the name 'quartz' to 'cocoa'
* add in ecore_cocoa all the needed functions to be used in ecore_evas
(windows management, cursors, events, etc...) so that ecore_evas_cocoa.c
does not contain objective c code anymore
SVN revision: 39915
between all ecore graphic engine to ease porting of application and reduce the amount of
specific code per engine. This patch does just that.
All your application should continu to work has previously, if it's not the case
please report any new behaviour regarding mouse and keyboard.
SVN revision: 39505
* fix requirements
* fix configuration on mac os x (problem with automake 1.9) and
add missing values/macro for quartz support
* small typo in ecore_evas_win32 api
* use m4 api in m4 files
SVN revision: 39471
* add vim header
* include config.h when necessary
* fix the order of some include
* move the standard header in ecore_private.h to the source files
I have recompiled all the efl and e17, and e17 seems to work fine with these changes.
If you encounter problems with that commit, let me know.
SVN revision: 38864
fix doc
* ecore_file/Makefile.am:
add Windows cflags
* ecore_file/ecore_file_private.h:
move Evil.h so that EAPI is correctly defined
* ecore_wince:
make window_new windowed by default. other backend that gdi might have problems.
add title_set and fullscreen_set functions.
do not use aygshell features anymore for fullscreen (it's not free and not always available)
include missing config.h
* ecore_evas:
move Evas.h and Ecore_Getopt.h so that EAPI is correctly defined
add title_set and fullscreen_set functions.
SVN revision: 38540
fix fullscreen
* ecore_evas_win32.c:
add fullscreen (d3d and ddraw) and shape (d3d) support
minor formatting
* configure.ac:
enable direct3d support
SVN revision: 38248
- add shape support in ecore_win32
- add drag'n drop support in ecore_win32 (reworked)
* remove strange character (ecore_evas_win32.c)
* include Eina.h before defining EAPI (Ecore_Data.h)
* add -lole32 as lib for DnD, minor thing (configure.ac)
next steps will be the new direct3d engine, and full support
of DnD, shapes and fullscreen for the directdraw engine and
in ecore_evas.
SVN revision: 37831
* remove useless _DEPENDENCIES variables
* remove useless files in EXTRA_DIST
* use -no-undefied directly
* add some flags when the host is windows ce
make distcheck succeeds on my computer
next step will be to fix the horrible mess in Ecore.h and ecore_private.h
SVN revision: 37406