As we move back and forth from double to fixed point, we do
have some rounding error. I am trying to limit them at much as
possible by reducing the number of computation in double.
SVN revision: 70905
NOTE: now you can change theme dynamically in elementary apps more reliably.
This doesn't handle the case where the swallow was done in a parent object and
the reswallow should happen in a another group. I don't how to fix that use
case.
don't see yet how to handle that
SVN revision: 70901
For the moment only edje_player use it. This means that when used with
edje_watch, you don't need any more to type any kind of command line
when you are testing value in your theme. As a side effect, this means
that their is a real use case to make edje_cc faster !
SVN revision: 70890
edje_watch call edje_cc and monitor all the source file (edc, font
image, sound). If any of them change, it call edje_cc, update its
watching list and so on. edje_watch as the same command line as
edje_cc.
Still a little bit rought, but it's the beginning of an interesting
experiment.
SVN revision: 70872
Mainly, glDeleteBuffers was being called instead of glDeleteRenderbuffers.
Also, there was an error when checking if surface is valid.
SVN revision: 70870
Hello.
Just 3 small fixes to get our warning count down. The tempget one
should actually save us against wrong reads.
Also a small DSO fix reported and confirmed in IRC.
Please review and apply.
regards
Stefan Schmidt
Submitted-By-Off: Stefan Schmidt<stefan@datenfreihafen.org>
SVN revision: 70759
now seriously...
Introducing Cache Serve 2.
This cache server will initially load images for clients connected to
it. It starts slave processes to load these images, and share the loaded
images through shm with the clients. All the connection done between
clients and the server goes through sockets.
The cserve2 build option is turned on by default, while the old cserve
was disabled, but in order to make clients use it, the environment
variable EVAS_CSERVE2 must be set, and a server must be running.
Clients will try to find the socket on a specified location using the
environment variable EVAS_CSERVE2_SOCKET. If it's not defined, then the
XDG_RUNTIME_DIR path should be used, and finally HOME, TMPDIR and /tmp.
SVN revision: 70699