Linear and angular.
It has to be done on user side, since it requires to keep previous
velocity to calculate it.
I'll expose forces later but I don't think it would be enough
because impulses just modifies the ammount of velocity directly,
it doesn't create a force for a tick or something like that.
So velocity changes caused by impulse wouldn't be get as acceleration.
SVN revision: 75330
When objects move fast collision detection fails.
We need to expose an way to configure collision detection
so user can optimize usage for her use case.
Also it leaves the canvas dirty sometimes. We need to
verify that as well.
TODO: make theme for spinner and shoot button
SVN revision: 73247
It’s a wrapper between Bullet Physics and EFL to add physics effects
in a simple way.
More details on README, TODO, and edevelop mail list =)
SVN revision: 72896