At least on the gstreamer1 version in Fedora 19 this include is needed. Glima
reported it as well and I think he also uses Fedora.
modules/emotion/gstreamer1/emotion_gstreamer.c:643:4: error: unknown type name
'GstNavigationCommand'
Even if other distros or gstreamer1 versions do not need this it should be safe
to add it here.
stable release - cherry-pick me!
of course! eina_hash_direct_add() for the object pointer is using the
poitner to the stack value, not the value itself it points to... this
was bad and just by luck out value was on the stack that grows but
never shrinks and thus never crashes, BUT... it will just break in all
sorts of fun ways. basically it makes the hash useless as the keys in
it are effectively all the SAME value as they point to the same
storage.. but it changes whenever that stack mem gets changed.
Summary: evas_scale_smooth would not compile with BUILD_NEON set
Reviewers: raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D424
this fixes T323 - this is a change in lua 5.2 that makes osize encode
the type of data being allocated where 5.1 didn't do it and the math
was thus screwed as a result. comments in the diff.
cherry-pick me!
in SOME cases a wm may deny a resize request entirely and keep the
window size the same. it does so with a configurenotify of the SAME
size as before. problem is we never passed this onto the app with a
resize callback of the original size before request to the new size.
this does that now.
cherry-pick me!
Summary:
evas_string_char_next_get is simple wrapper of eina_unicode_utf8_next_get with
some check routines.
But in _markup_get_text_utf8_append, these check routines look unnecessary.
Reviewers: cedric, seoz, raster
Reviewed By: raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D420
Summary:
_op_blend_mas_c_dp_neon rework:
main loop now process 4 pixels per iteration
fast path when *m == 0
Reviewers: raster
Reviewed By: raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D418
Summary:
When there is multi text nodes for range text get,
it gets wrong format node of last text node.
It makes broken result.
Test Plan: https://phab.enlightenment.org/D398
Reviewers: woohyun, tasn, seoz
Reviewed By: tasn
CC: cedric
Differential Revision: https://phab.enlightenment.org/D399
so firstly the module loading logic in emotion is pretty bad. it
forcible loads into memory (dlopen + run code from) EVERY emotion
module whenever you use emotion anywhere. this is a fat memory cost and
startup cost. it should not ever have done this. so remove that code
and make it explicitly load only the backend requested and fall back
to using what is compiled in (generic by default) and otherwise
generic as a module, then xine, then gstreamer then gstreamer1.
gstreamer1 seems broke - all i see is a black box (no video).
this also fixes a deadlock problem. if you have BOTH gstreamer AND
gstreamer1 modules loaded i get a deadlock inside glib. this seemingly
fixes it as it'll only load the first one it finds, not both (unless
explicitly requested).
This code was disabled and did not work properly. If this should be
re-added it will have to be rewritten anyway and currently it only
clutters the existing code.
Reviewers: cedric
CC: cedric
Differential Revision: https://phab.enlightenment.org/D414
Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
We now build a list of item to walk on for each step to just avoid all necessary walking.
It is a slightly more elegant idea than my previous patch even if it only give a speed
improvement of 5% in the best case. Now that render code and the callee only take 1.6%
of the time I am looking at in the benchmark, meaning nothing else to improve here.
This fix the bug spotted in Enlightenment dialog box.
This reverts commit a69c5ba0ae.
yes - this broke text rendering. revert it. several dialogs/uses in e
broke with shadow and glow text being heavily offset up/to the right
of the proper text.
- No need for a separate xcb_connection here as we already have a
connection at this point so let's use that.
- Fix up formatting.
Signed-off-by: Chris Michael <devilhorns@comcast.net>
We now build a list of item to walk on for each step to just avoid all necessary walking.
It is a slightly more elegant idea than my previous patch even if it only give a speed
improvement of 5% in the best case. Now that render code and the callee only take 1.6%
of the time I am looking at in the benchmark, meaning nothing else to improve here.
Being annoyed by different types of eina critical macros - CRI, CRIT,
CRITICAL -, I concluded to unify them to one. Discussed on IRC and
finally, CRI was chosen to meet the consistency with other macros -
ERR, WRN, INF, DBG - in terms of the number of characters.
If there is any missing bits, please let me know.
This does help for some textblock benchmark with a speed increase of 12% and
the one that don't get better don't get slower either, so let's put that in.