If we are using softcursor mode during intercept show, then we should
check that the pointer is actually in the canvas before showing it
else we end up with mouse pointers drawn on the canvas even when the
mouse itself is nowhere near a window.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If we don't have the sd->pointer.obj here, then there is no need to
try and set the edje theme for it.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Thanks to vtorri for poiting out about close() is not the correct
socket function, we should use closesocket() instead.
Also defined SOCKET to int on Linux so we can use the same 'type' and
avoid lots of ifdef in our code. On Windows it's unsigned, thus would
cause some warnings about incorrect signed comparison.
before changing MAGIC_CHECK to eo_isa passing NULL to a function would
result in nothing, now it gives a error message. This restores the old
behaviour.
Defined INVALID_SOCKET=-1 and SOCKET_ERROR=-1 on non-Windows platforms
so we can keep the same construct 'function() == error' and it should
work on POSIX and windows.
I cannot test these on Windows, but the situation should be improved
with this commit.
Instead of using 'bool', which requires a parameter to be useful, make
them toggle of the default value.
Adapt names to make more sense in that context.
This is handful to error the copier with ETIMEDOUT if there are no
reads or writes in the given amount of time.
Since copiers are usable to download data or handle network clients,
it's easy to set a timeout and disconnect, let's say UDP clients that
are gone.
if no hints were specified, getaddrinfo() will assume ai_flags as
AI_ADDRCONFIG | AI_V4MAPPED, which only reports useful results based
on what system supports. For instance AI_ADDRCONFIG will only return
IPv4 if IPv4 address exists, likewise IPv6 will only be returned if
IPv6 address is configured, avoiding these to be tried and error for
most local networks where such address could not be used. AI_V4MAPPED
will map IPv4 address over IPv6 if no IPv4 was found.
Left/Right(or Up/Down with vertical one) changed the value of
spinner previously. However, it gave uneasy because focus could not be
moved to another winset until the value met the min or max.
Now, inc/dec button can get focus, and enter input on them change
the value.
Additionally, central text button changes to the entry automatically
when it gets focus. i.e. toggle on the text button is removed.
@fix
This commit allows EFL wayland client applications to make use of EFL
mouse pointers instead of the wayland-cursor provided ones.
NB: There are still some minor hiccups with this (move pointer does
not change, mouse pointer getting clipped off when on the lower
border, etc) but those will get sorted out soon.
Feature request by the old man ;)
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This adds more pointers to elm/pointer so that we can use these to
provide "EFL mouse pointers" inside Wayland Client applications.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit essentially removes the ability to use wl_cursor for EFL
Wayland Client Applications. This is a request from "some old man" ;)
for efl wayland applications to use EFL pointers, not X/FDO pointers.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Due to commit 7ce79be1a1, EFL Wayland
Client applications stopped rendering their window icons. This was due
to the code which tried to detect if an object is in framespace.
Previous version would just check the obj->is_frame flag ... which is
insufficient to determine if an object is in Framespace. This commit
fixes that issue by checking an objects geometry also.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This is the initial UDP server that works similarly to the TCP one,
however under the hood it's widely different since the socket is
reused for all "clients", thus needs a new Efl.Net.Server.Udp.Client
(Efl.Net.Socket) as Efl.Net.Socket.Udp exposes the fd and options such
as 'cork', which would interfere in other clients.
The main socket will read the packets and find an existing client to
feed it. If no client exists, then it will create one if not overr
limit. Since there is no kernel-queuing as done by listen()/accept(),
the 'no reject' case will just accept the client anyway.
Next commits will improve UDP server handling with some advanced
features:
- join multicast groups
- bind to a specific interface (SO_BINDTODEVICE)
- block packets going out of local network (SO_DONTROUTE)
- specify priorities (SO_PRIORITY)
instead of blindly reading and writing, which can lead to hangs due no
server, let's use can_read and can_write to do the operations, this
won't let us believe we can read when we can't.
it's also the recommended approach, so let's show that in the examples
so users don't copy&paste incorrect stuff :-)