With commit 6030b9de79 the internal name EFL
name was changed to EFLALL but the needed CFLAGS and LDFLAGS for coverage
have not been adjusted. Thus it was simply no longer producing the gcda
files needed by lcov.
All back now and it shows an amazing jump in our coverage to:
Overall coverage rate:
lines......: 31.6% (45827 of 144975 lines)
functions..: 41.1% (5620 of 13684 functions)
Summary:
With removing of pkgconfig checking on EVAS_CHECK_ENGINE for drm,
evas_drm engine need to setup libs including internal ecore-drm.
But, the evas_drm engine have missed ecore-drm libs because it have been
done after finishing setup library of evas.
This revision moves setup dependendency for ecore-drm into proper place.
Test Plan:
1. Build EFL with --enable-drm
2. ELM_ENGINE=drm E_WL_FORCE=wayland_shm enlightement_start
Reviewers: gwanglim, devilhorns, stefan_schmidt
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1249
@fix
this fixes a long standing issue where a suspended animator still is
waking up as originally suspended animators were expected to hang out
for a small time. as e's comp uses a suspended animator, this is a
problem as it causes continual wakupes every single frame (60hz or so)
with this suspended animator. this fixes that and accounts for
suspended animators with tick begin/end
If you did do a make clean, then you couldn't do a make afterward. Reason
was that po/Makevars is generated by configure and not Makefile. So it can
only be cleaned with make distclean and not make clean.
Summary:
Plug image is displayed incorrect after connect to socket.
Test case: Run ecore_evas_extn_socket_example -> run ecore_evas_extn_plug_example -> click Change bg to change bg color.
Run 2nd ecore_evas_extn_plug_example. The plug area image of 2nd plug is incorrect display (different with 1st plug image).
Reason: When a plug connects to socket, socket sends incorrect buffer information.
Fix: Change buffer information.
@fix
Reviewers: Hermet, huchi
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1232
This reverts commit 577a6bfbba.
This brings efl back to building - it entirely stopped building for me
with this change so even if this tried to fix something... it made
just regular building of efl at all cease to work here which i'd say
is bad (if this just fixes a dist problem - at least dist is broken,
but regular build is not - we are in better shape).
We allocate a new eina_rectangle here, but we never free it after
sending damages to the surface.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This reverts commit dd37d2bc07.
This breaks make distcheck. Looking at this commit I really wonder if it does
anything good. It seems to work for po_makefile_in. It also breaks for
distcheck which is using out of tree builds in the _build folder.
If someone can explain me why something like this is needed for makevars I
want to hear it. getting a fix in that does not break distcheck would be fine
I guess.
due to mesa changes to hide dri2 symbols, i have had to work on a fix
that makes this work again by going right to drm. now it works and
animators shoudl be vsynced on drm drivers if possible (only 1 card -
use card 0). already existing nvidia solution that uses a lot more
memory is there. others - no support. timers only
I'm not 100% sure this header is internal, but it depends on internal
headers, so it should either be internal or massively re-worked.
Anyhow, it has no business being installed until the includes are
fixed.
this adds a slave process that is useful on nvidia drivers as there
isn't another way to get vsync evenys (that i know about). i need to
make another slave process to that includes a dri2 protocol
implementation since mesa has now hidden its dri2 symbols.
@feature
this allows you to set the ecore loop time. only useful in trying to
get hyper-accurate frame timings from sources when doin a custom tick
source.
this adjusts ecore loop time very slightlye tp be the "Exact" timepoint
when then animator timer, if timer is used, should have gone off. this
should make animations more precise.
@feature