Edje Edit was writing the info in the struct before verify if the value
can be set. New the verify works and the old value is recover if verify
fails.
By: Fabiano Fidencio <fidencio@profusion.mobi>
SVN revision: 49745
Now we can set and retrieve, name and descripition of the api
property, from Parts and Programs.
By: Thiago Ribeiro Masaki <masaki@profusion.mobi>
SVN revision: 49678
You can now adress them with somethin like part[name]:subpart
or part[index]:subpart in all signal emit code and API that
require a part to be specified.
TODO: we need to add this index/name information when a signal
is emitted from a subpart.
SVN revision: 49614
WARNING: I don't know why in the first it doesn't map correctly to
an object. So if someone with more knowledge on this piece of code
could give it a look.
SVN revision: 49613
Some systems, like the Gentoo, copy the svn contents somewhere before
doing the autoconf, this may result in lack of .svn and thus minor
version "0".
This patch introduces the $SVN_REPO_PATH to say where the svn checkout
containing the ".svn" directory is.
SVN revision: 49594
This fix the issue with elementary cursor end set function.
The cursor is now after the last textblock node, and not before it, as
it was until now.
SVN revision: 49242
Upon creating a timer, it's callback must return an int, otherwise it
would panic. The python bindings do the nicety of, if the callback
function returns nothing, automatically canceling the reschedule of
the timer.
This patch does the same for lua. It's a oneliner.
SVN revision: 49051
items. mulling over how an item href name will map to having an evas object
attached/supplied (once there, its' easy to just control the object like href
objects, selection and cursor objects are).
SVN revision: 48311
To use the Edje Edit API now you need to add the object to the canvas with edje_edit_object_add().
Normal edje functions will work as usual, but it's no longer possible to tamper with the standard objects internals.
Also, big reformat of Edje_Edit.h while fixing docs. Yes, monster commit.
SVN revision: 48220
Others types, like TEXT/TEXTBLOCK/SWALLOW/GROUP (others?), are similar to Externals. And may can recalc some properties only in description_apply, not on every call to part_recalc.
Some generic boolean properties, like "visible", can be moved to description_appy too.
SVN revision: 48144
Remaining:
edje_lua.c:328: ‘_edje_lua_reg_count’ defined but not used
edje_lua.c:409: ‘_edje_lua_rawgetfield’ defined but not used
edje_lua.c:445: ‘_edje_lua_free_metatable’ defined but not used
edje_lua.c:2182: ‘_edje_lua_object_set_pointer_mode’ defined but not used
edje_lua.c:2190: ‘_edje_lua_object_set_precise_is_inside’ defined but not used
SVN revision: 48142
Pretty much moving some things around and extending the smart class
to allow overloading some common functions. Edje_Edit will make use
of this.
SVN revision: 47841
All state functions now receive the value as a double, separate from
the state name.
Getting the list of states from the part still returns a list of strings
with everything together, but we'll change that soon too.
SVN revision: 47811
but it could be much much much cleaner/better so i started a minimalist redo.
it's temporarily enabled right now. will disable soon to do in the background.
SVN revision: 47782
Sometimes you want to catch an action like "clicked" from elm/button
or "mouse,clicked,1" from a regular part and want to set a property
like "play" on some object. In this case there is no source property
to copy, so setting the destination makes sense. This was possible
with Embryo, and now it is with regular "program".
Sample EDC:
{{{
// test.edc, compile with edje_cc and run with edje_player
externals {
external: "elm";
}
collections {
group { name: "main";
parts {
part { name: "bg"; type: RECT;
description { state: "default" 0.0;
color: 255 255 255 255;
}
}
part { name: "button"; type: EXTERNAL;
source: "elm/button";
description { state: "default" 0.0;
rel2.relative: 1.0 0.5;
}
}
part { name: "display"; type: TEXT;
description { state: "default" 0.0;
color: 0 128 0 255;
rel1.relative: 0.0 0.5;
rel2.relative: 0.5 1.0;
text { font: "Sans"; size: 16; }
}
}
part { name: "entry"; type: EXTERNAL;
source: "elm/scrolled_entry";
description { state: "default" 0.0;
rel1.relative: 0.5 0.5;
params.bool: "editable" 0;
}
}
programs {
program {
signal: "clicked";
source: "button";
action: PARAM_SET "display" "text" "hello world!";
}
program {
signal: "clicked";
source: "button";
action: PARAM_SET "entry" "text" "bla!";
}
}
}
}
}
}}}
SVN revision: 47635
Choices are useful to represent enumerations and restricted set of
elements to user. Usually this is displayed in hoversel/comboboxes.
SVN revision: 47570