Subject: [E-devel] [PATCH][RESEND][Evas] WebP image loader
This patch adds a WebP image loader to Evas. No saver,
no animation support for now, just loader. Tested with
the libwebp-0.2.0 only, but should work fine with older
versions.
SVN revision: 75951
Subject: [E-devel] [patch] A function to rotate an evas map with a
quaternion
So this is a patch to rotate an evas map with a quaternion.
You can use this to avoid gimbal lock... for example in the elementary
evas map 3d test, if you put the Rot y angle to 90 then Rot x and Rot
z will do the same rotation...
SVN revision: 75920
was using evas' window surface to do its resource creation and it
wans't properly updated when a window is destroyed and recreated.
Also, deleted some whitespaces.
SVN revision: 74771
NOTE: this improve some test by 10 to 15% some other are down by 5%.
Their is still more tunning and improvement possible now (Particularly
with Map), but it will do for now.
SVN revision: 73264
Nowadays, this engine is completely useless. Windows users (>= XP) use
only 32 bits depth color, so let's kill that engine. Less code to
maintain for me.
SVN revision: 72494
NOTE: for people using Evas pipe rendering infrastructure. I am interested in reporting
expedite test before and after this patch with the associated type of CPU (number, thread,
cache). Thanks.
SVN revision: 71887
NOTE: as librsvg is a massive source of bugs in e17, it is now
removed from evas. You can still use librsvg by using the
evas_generic_loader. Please not that you need to properly delete
it from your disk if you don't use a package manager. The file to
remove :
/*/lib/evas/modules/loaders/svg/linux-gnu-i686-1.2.*/module.so
SVN revision: 71223
This make it possible to use the object tree to reduce the number of object, we need to explore to know
what is under a specific position. First used by propagation event code. That code is now 4 times faster, enjoy !
As a side cost evas_object_move goes from 925 to 980 valgrind cycle on my computer, so not something you
will notice.
NOTE: if you notice any breakage regarding event propagation, map, cats, minor or major, please report to
me ! I hope I didn't loose my mojo, with such a scary change, I have a big chance to get it back !
SVN revision: 70564
NOTE: This should be part of evas_render itself and not
delegated to the engine. So cleaning things to make it easier
during evas_render rewrite.
SVN revision: 70503
Note: this two were broken. Current plan to bring
that feature back in, is to attach this information
to Evas_Text_Prop during the prepare stage. This
would improve both single and multiple core rendering
without increasing the number of lock and the complexity
of the code.
SVN revision: 70501
NOTE: other things that may join it in the near futur EVAS_FRAME_QUEUE,
EVAS_METRIC_CACHE and maybe EVAS_WORD_CACHE also. This is all part of
cleaning up our rendering path so we can actually improve it more easily.
SVN revision: 70499
NOTE: I would like to do the same with software SDL 16bits engine.
But as we don't have a buffer_16 backend, I am likely to just remove
it and use buffer conversion code to match a 16bits target. This
will come with a performance impact, that will make it useless. So
I am just tempted to completly remove it.
SVN revision: 68352
This optimization is significant for rendering to a large surface
because it'l save an extra copy overhead as well as an extra rendering pass.
To enable it, you can give EVAS_GL_OPTIONS_DIRECT hint in the surface
config options_bits. The following conditions have to be met in order
for evas to render directly into the Evas' window. If they are not met, the
engine will fallback to rendering to an FBO as it normally does.
conditions:
1.) All the GL calls have to be called using the pixel_get_callback function.
This is necessary for the evas object order to be maintained.
2.) Alpha must be disabled on the image ojbect that renders evas_gl.
3.) No rotation allowed.
One way to override above condition is to set EVAS_GL_DIRECT_OVERRIDE=1 but
there is no guarantee in its behavior.
Currently, this optimization is added for gl_x11 engine only.
SVN revision: 67388