#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include typedef struct _App_Data { Efl_Canvas_Animation *show_anim; Efl_Canvas_Animation *hide_anim; Elm_Button *button; Evas_Object *pause_btn; Eina_Bool is_btn_visible; Eina_Bool is_anim_paused; } App_Data; static void _anim_changed_cb(void *data, const Efl_Event *event EINA_UNUSED) { Eo *anim = event->info; App_Data *ad = data; if (anim) { printf("Animation has been started!\n"); elm_object_disabled_set(ad->pause_btn, EINA_FALSE); } else { printf("Animation has been ended!\n"); elm_object_disabled_set(ad->pause_btn, EINA_TRUE); } } static void _anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event) { double *progress = event->info; printf("Animation is running! Current progress(%lf)\n", *progress); } EFL_CALLBACKS_ARRAY_DEFINE(animation_stats_cb, {EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_CHANGED, _anim_changed_cb }, {EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_PROGRESS_UPDATED, _anim_running_cb }, ) static void _start_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) { App_Data *ad = data; ad->is_btn_visible = !(ad->is_btn_visible); if (ad->is_btn_visible) { //Create Animation Object from Animation efl_canvas_object_animation_start(ad->button, ad->show_anim, 1.0, 0.0); efl_text_set(obj, "Start Alpha Animation from 1.0 to 0.0"); } else { //Create Animation Object from Animation efl_canvas_object_animation_start(ad->button, ad->hide_anim, 1.0, 0.0); efl_text_set(obj, "Start Alpha Animation from 0.0 to 1.0"); } } static void _pause_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) { App_Data *ad = data; ad->is_anim_paused = !(ad->is_anim_paused); if (ad->is_anim_paused) { //Pause animation efl_canvas_object_animation_pause_set(ad->button, EINA_TRUE); elm_object_text_set(obj, "Resume Animation"); } else { //Resume animation efl_canvas_object_animation_pause_set(ad->button, EINA_FALSE); elm_object_text_set(obj, "Pause Animation"); } } static void _win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = data; free(ad); } void test_efl_anim_pause(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { App_Data *ad = calloc(1, sizeof(App_Data)); if (!ad) return; Evas_Object *win = elm_win_add(NULL, "Efl Animation Pause", ELM_WIN_BASIC); elm_win_title_set(win, "Efl Animation Pause"); elm_win_autodel_set(win, EINA_TRUE); evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad); //Button to be animated Evas_Object *btn = elm_button_add(win); elm_object_text_set(btn, "Button"); evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(btn, 200, 200); evas_object_move(btn, 100, 50); evas_object_show(btn); efl_event_callback_array_add(btn, animation_stats_cb(), ad); //Show Animation Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ALPHA_ANIMATION_CLASS, win); efl_animation_alpha_set(show_anim, 0.0, 1.0); efl_animation_duration_set(show_anim, 2.0); efl_animation_final_state_keep_set(show_anim, EINA_TRUE); //Hide Animation Efl_Canvas_Animation *hide_anim = efl_add(EFL_CANVAS_ALPHA_ANIMATION_CLASS, win); efl_animation_alpha_set(hide_anim, 1.0, 0.0); efl_animation_duration_set(hide_anim, 2.0); efl_animation_final_state_keep_set(hide_anim, EINA_TRUE); //Button to start animation Evas_Object *start_btn = elm_button_add(win); elm_object_text_set(start_btn, "Start Alpha Animation from 1.0 to 0.0"); evas_object_smart_callback_add(start_btn, "clicked", _start_btn_clicked_cb, ad); evas_object_size_hint_weight_set(start_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(start_btn, 200, 50); evas_object_move(start_btn, 100, 300); evas_object_show(start_btn); //Button to pause animation Evas_Object *pause_btn = elm_button_add(win); elm_object_text_set(pause_btn, "Pause Animation"); evas_object_smart_callback_add(pause_btn, "clicked", _pause_btn_clicked_cb, ad); evas_object_size_hint_weight_set(pause_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_resize(pause_btn, 200, 50); evas_object_move(pause_btn, 100, 350); evas_object_show(pause_btn); //Pause button becomes enabled only if the animation is started elm_object_disabled_set(pause_btn, EINA_TRUE); //Initialize App Data ad->show_anim = show_anim; ad->hide_anim = hide_anim; ad->button = btn; ad->pause_btn = pause_btn; ad->is_btn_visible = EINA_TRUE; ad->is_anim_paused = EINA_FALSE; evas_object_resize(win, 400, 450); evas_object_show(win); }