forked from enlightenment/efl
18 lines
424 B
Plaintext
18 lines
424 B
Plaintext
* collision filters
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* receive collision point on collision cb
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* valgrind supp
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* EPhysics_Constants
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* Sandbox tools to try different materials / properties
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* camera
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* create shape from image
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* simple game using ephysics
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* set best shape based on evas object
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* optimize collision shapes usage
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* deform objects
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* improve docs
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* run simulation on other thread
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FAR FAR FUTURE:
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* support Box2d backend
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* support Chipmunk backend
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