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#ifndef __ECORE_WIN32_DND_DROP_SOURCE_H__
#define __ECORE_WIN32_DND_DROP_SOURCE_H__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#include <ole2.h>
#include "Ecore_Win32.h"
class DropSource : public IDropSource
{
private:
LONG ref_count_;
public: // structors
DropSource();
public: // IUnknown
HRESULT __stdcall QueryInterface(REFIID iid, void ** ppvObject);
ULONG __stdcall AddRef();
ULONG __stdcall Release();
public: // IDropSource
HRESULT __stdcall QueryContinueDrag(BOOL fEscapePressed, DWORD grfKeyState);
HRESULT __stdcall GiveFeedback(DWORD dwEffect);
};
#endif /* __ECORE_WIN32_DND_DROP_SOURCE_H__ */
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