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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <Eina.h>
#include <Ector.h>
#include "gl/Ector_GL.h"
#include "ector_private.h"
#include "ector_gl_private.h"
typedef struct _Ector_Renderer_GL_Data Ector_Renderer_GL_Data;
struct _Ector_Renderer_GL_Data
{
Ector_Renderer_Data *base;
};
static Eina_Bool
_ector_renderer_gl_ector_renderer_prepare(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Data *pd EINA_UNUSED)
{
return EINA_TRUE;
}
static Eina_Bool
_ector_renderer_gl_ector_renderer_draw(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Data *pd,
Efl_Gfx_Render_Op op,
Eina_Array *clips,
unsigned int mul_col EINA_UNUSED)
{
Eina_Bool r;
r = ector_gl_surface_state_define(pd->base->surface, op, clips);
return r;
}
static Efl_Object *
_ector_renderer_gl_efl_object_constructor(Eo *obj, Ector_Renderer_GL_Data *pd)
{
obj = efl_constructor(efl_super(obj, ECTOR_RENDERER_GL_CLASS));
if (!obj) return NULL;
pd->base = efl_data_xref(obj, ECTOR_RENDERER_CLASS, obj);
return obj;
}
static void
_ector_renderer_gl_efl_object_destructor(Eo *obj, Ector_Renderer_GL_Data *pd)
{
efl_data_xunref(obj, pd->base, obj);
}
#include "ector_renderer_gl.eo.c"
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