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authorBruno Dilly <bdilly@profusion.mobi>2012-11-28 12:55:53 +0000
committerBruno Dilly <bdilly@profusion.mobi>2012-11-28 12:55:53 +0000
commit34fa1349ba244e1727ad846d2edbac346ef6ad97 (patch)
tree6bd8b7e79cde54c253e221d43a054247bca28f4a
parentd9f2439c5d42c45d41bddbf5377965ec4d2ad3d4 (diff)
ephysics: random doc fixes
SVN revision: 79781
-rw-r--r--legacy/ephysics/src/lib/EPhysics.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/legacy/ephysics/src/lib/EPhysics.h b/legacy/ephysics/src/lib/EPhysics.h
index 9b238460a3..f0c0b07e94 100644
--- a/legacy/ephysics/src/lib/EPhysics.h
+++ b/legacy/ephysics/src/lib/EPhysics.h
@@ -2302,8 +2302,8 @@ typedef void (*EPhysics_Body_Event_Cb)(void *data, EPhysics_Body *body, void *ev
2302 * 2302 *
2303 * The hardness percentage will define how the soft body is supposed to deform, 2303 * The hardness percentage will define how the soft body is supposed to deform,
2304 * its default is set to 100%. The soft body mass will also interfere on soft 2304 * its default is set to 100%. The soft body mass will also interfere on soft
2305 * body deformation, so bare in mind that the bodies mass must also be changed to 2305 * body deformation, so bare in mind that the bodies mass must also be changed
2306 * have different deformation results. 2306 * to have different deformation results.
2307 * 2307 *
2308 * Valid values vary from 0 to 100. 2308 * Valid values vary from 0 to 100.
2309 * 2309 *
@@ -2340,8 +2340,8 @@ EAPI double ephysics_body_soft_body_hardness_get(const EPhysics_Body *body);
2340 * ephysics_body_soft_body_dragging_unset(). 2340 * ephysics_body_soft_body_dragging_unset().
2341 * 2341 *
2342 * @note Freezing a specific trimesh face means no forces are applied to it, no 2342 * @note Freezing a specific trimesh face means no forces are applied to it, no
2343 * gravity enforced, that's @p triangle will have no mass untill it dragging gets 2343 * gravity enforced, that's @p triangle will have no mass untill it dragging
2344 * unset. 2344 * gets unset.
2345 * 2345 *
2346 * @param body The body of interest. 2346 * @param body The body of interest.
2347 * @param triangle The triangle to freeze. 2347 * @param triangle The triangle to freeze.
@@ -2721,7 +2721,7 @@ EAPI EPhysics_Body *ephysics_body_cloth_add(EPhysics_World *world, unsigned shor
2721 * @brief 2721 * @brief
2722 * Anchors a cloth with a rigid body. 2722 * Anchors a cloth with a rigid body.
2723 * 2723 *
2724 * All the informed @p side of @p body1 will be anchored to @p body1 wherever 2724 * All the informed @p side of @p body1 will be anchored to @p body2 wherever
2725 * it's in time of anchoring. That is, all the nodes in the informed "edge". 2725 * it's in time of anchoring. That is, all the nodes in the informed "edge".
2726 * 2726 *
2727 * An anchor assumes the @p body1 positions, if it's 20px far from @p body2 then 2727 * An anchor assumes the @p body1 positions, if it's 20px far from @p body2 then
@@ -3774,7 +3774,7 @@ EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, dou
3774 * torque impulse and body's inertia. 3774 * torque impulse and body's inertia.
3775 * 3775 *
3776 * @param body The physics body that will receive the impulse. 3776 * @param body The physics body that will receive the impulse.
3777 * @param pitch Impulse to rotate body around Z axis (rotate on y - z plane). 3777 * @param pitch Impulse to rotate body around X axis (rotate on y - z plane).
3778 * Negative values will impulse body on counter clockwise rotation. 3778 * Negative values will impulse body on counter clockwise rotation.
3779 * @param yaw Impulse to rotate body around Y axis (rotate on x - z plane). 3779 * @param yaw Impulse to rotate body around Y axis (rotate on x - z plane).
3780 * Negative values will impulse body on counter clockwise rotation. 3780 * Negative values will impulse body on counter clockwise rotation.
@@ -4020,7 +4020,6 @@ EAPI void ephysics_body_central_force_apply(EPhysics_Body *body, double x, doubl
4020 * 4020 *
4021 * A torque will be applied over the @p body to change the angular acceleration 4021 * A torque will be applied over the @p body to change the angular acceleration
4022 * of this body. It will leads to a change on angular velocity over time. 4022 * of this body. It will leads to a change on angular velocity over time.
4023 * And the body will rotate around Z axis considering this angular velocity.
4024 * 4023 *
4025 * @param body The physics body that will receive the torque. 4024 * @param body The physics body that will receive the torque.
4026 * @param torque_x Torque to change angular acceleration of the body around X 4025 * @param torque_x Torque to change angular acceleration of the body around X