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authorBruno Dilly <bdilly@profusion.mobi>2012-03-13 18:48:31 +0000
committerBruno Dilly <bdilly@profusion.mobi>2012-03-13 18:48:31 +0000
commitb88eb4b9fc17b77963230f3e5155d794fdd55fcf (patch)
treec928bf3858d3d3ad6bede26195914505b9a019a5
parent6aa497cb88b0716e82204f070df5d35370e2bca7 (diff)
Emotion generic: Don't cancel player add cb on first try
If it's not the player we expect, let's give the other registered callbacks a chance. SVN revision: 69300
-rw-r--r--legacy/emotion/src/modules/generic/emotion_generic.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/legacy/emotion/src/modules/generic/emotion_generic.c b/legacy/emotion/src/modules/generic/emotion_generic.c
index b67a78be5e..4c2c6fb136 100644
--- a/legacy/emotion/src/modules/generic/emotion_generic.c
+++ b/legacy/emotion/src/modules/generic/emotion_generic.c
@@ -849,8 +849,8 @@ _player_add_cb(void *data, int type __UNUSED__, void *event)
849 849
850 if (ev->player.exe != player) 850 if (ev->player.exe != player)
851 { 851 {
852 ERR("ev->player != player."); 852 INF("ev->player != player.");
853 return ECORE_CALLBACK_DONE; 853 return ECORE_CALLBACK_PASS_ON;
854 } 854 }
855 855
856 _player_send_cmd(ev, EM_CMD_INIT); 856 _player_send_cmd(ev, EM_CMD_INIT);