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authorDaniel Kolesa <d.kolesa@osg.samsung.com>2018-01-12 19:28:35 +0100
committerDaniel Kolesa <d.kolesa@osg.samsung.com>2018-01-12 19:31:45 +0100
commitdd11d1965339b60f6bf103ffa29d5a100b43888b (patch)
treee6d4241504cee83f94ce4c046495cedce8b8f64e
parent54eac123c2f7e74675a0a4fa06fe0f02173141c5 (diff)
efl: make efl build again
After a function pointer validation branch got enabled, it turned out that people have been writing obviously incorrect eo files all along. So while I have no idea if this is logically fully correct, at least EFL builds again now... cc @thiepha
-rw-r--r--src/lib/eio/efl_io_manager.eo2
-rw-r--r--src/lib/elementary/efl_ui_dnd_types.eot4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/lib/eio/efl_io_manager.eo b/src/lib/eio/efl_io_manager.eo
index 371d71f7cd..99b4c6f722 100644
--- a/src/lib/eio/efl_io_manager.eo
+++ b/src/lib/eio/efl_io_manager.eo
@@ -17,7 +17,7 @@ function EflIoPath {
17function EflIoDirectInfo { 17function EflIoDirectInfo {
18 [[EflIoDirectInfo function]] 18 [[EflIoDirectInfo function]]
19 params { 19 params {
20 @in entries: accessor<Eina.File.Direct.Info>; [[Accessor to an array of info.]] 20 @in entries: accessor<ptr(Eina.File.Direct.Info)>; [[Accessor to an array of info.]]
21 } 21 }
22}; 22};
23 23
diff --git a/src/lib/elementary/efl_ui_dnd_types.eot b/src/lib/elementary/efl_ui_dnd_types.eot
index e07db2c276..01fec18e3f 100644
--- a/src/lib/elementary/efl_ui_dnd_types.eot
+++ b/src/lib/elementary/efl_ui_dnd_types.eot
@@ -27,7 +27,7 @@ function Efl.Dnd.Item_Get {
27 @in pos: Eina.Position2D; [[The coordinates to get item]] 27 @in pos: Eina.Position2D; [[The coordinates to get item]]
28 @out posret: Eina.Position2D; [[position relative to item (left (-1), middle (0), right (1)]] 28 @out posret: Eina.Position2D; [[position relative to item (left (-1), middle (0), right (1)]]
29 } 29 }
30 return: ptr(Eo); [[Object under x,y coordinates or NULL if not found]] 30 return: Efl.Object; [[Object under x,y coordinates or NULL if not found]]
31}; 31};
32 32
33function Efl.Dnd.Drag_Icon_List_Create { 33function Efl.Dnd.Drag_Icon_List_Create {
@@ -37,7 +37,7 @@ function Efl.Dnd.Drag_Icon_List_Create {
37 params { 37 params {
38 @in obj: Efl.Canvas.Object; [[The container object]] 38 @in obj: Efl.Canvas.Object; [[The container object]]
39 } 39 }
40 return: ptr(Eina_List); 40 return: list<Efl.Canvas.Object>;
41}; 41};
42 42
43struct Efl.Dnd.Drag_Accept { 43struct Efl.Dnd.Drag_Accept {