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authorBruno Dilly <bdilly@profusion.mobi>2012-11-13 22:17:54 +0000
committerBruno Dilly <bdilly@profusion.mobi>2012-11-13 22:17:54 +0000
commit3803a8d5021fba9343f8aab8199d0fb52cf3d3a5 (patch)
tree19015c473b60b9c7a87a5ba6c608d0ce4eadf28d
parentefreet: Monitor created paths (diff)
downloadefl-3803a8d5021fba9343f8aab8199d0fb52cf3d3a5.tar.gz
ephysics: fix docs regarding torque axis.
SVN revision: 79249
-rw-r--r--legacy/ephysics/src/lib/EPhysics.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/legacy/ephysics/src/lib/EPhysics.h b/legacy/ephysics/src/lib/EPhysics.h
index 679780d339..a4409a34d1 100644
--- a/legacy/ephysics/src/lib/EPhysics.h
+++ b/legacy/ephysics/src/lib/EPhysics.h
@@ -3286,7 +3286,7 @@ EAPI void ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, dou
* @brief
* Apply a torque impulse over a body.
*
- * An impulse will be applied over the body to make it rotate around Z axis.
+ * An impulse will be applied over the body to make it rotate.
* Impulse is the product of the force over the time this force is applied.
* In ephysics case, it would be the time of a tick, so it behaves just
* summing current angular velocity to the result of a calculation involving
@@ -3311,8 +3311,7 @@ EAPI void ephysics_body_torque_impulse_apply(EPhysics_Body *body, double pitch,
* @brief
* Apply an impulse over a body.
*
- * An impulse will be applied over the body to make it move and rotate around
- * Z axis.
+ * An impulse will be applied over the body to make it move and rotate.
*
* Impulse is the product of the force over the time this force is applied.
* It can be applied in the center of the body, avoiding rotating it,
@@ -3321,7 +3320,7 @@ EAPI void ephysics_body_torque_impulse_apply(EPhysics_Body *body, double pitch,
* or can be used to lead to both behaviors with
* @ref ephysics_body_impulse_apply().
*
- * It will result in a central impulse with impulse (@p x, @p y) and a
+ * It will result in a central impulse with impulse (@p x, @p y, @p z) and a
* torque impulse that will be calculated as a cross product on impulse
* and relative position.
*