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authorJean-Philippe Andre <jp.andre@samsung.com>2015-10-19 19:31:10 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2015-10-19 19:36:22 +0900
commit83b91dfd097c58574313bc2da9bd7bb18ff277f0 (patch)
treef97e36750f2203d17e6964e50dcea946ee759358
parentrelease: Update NEWS and bump version for 1.16.0-beta2 release (diff)
downloadefl-83b91dfd097c58574313bc2da9bd7bb18ff277f0.tar.gz
Evas GL: Try to fix automated tests
I forgot the #ifdef in the shaders. This might be it. @stefan, try again please.
-rw-r--r--src/tests/evas/evas_test_evasgl.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/tests/evas/evas_test_evasgl.c b/src/tests/evas/evas_test_evasgl.c
index cba2192e7b..4d8d1c2ec7 100644
--- a/src/tests/evas/evas_test_evasgl.c
+++ b/src/tests/evas/evas_test_evasgl.c
@@ -285,14 +285,18 @@ _test_evasgl_fbo(const char *engine)
GLint status;
static const char *vertex =
+ "#ifdef GL_ES\n"
"precision mediump float;\n"
+ "#endif\n"
"attribute vec4 vertex;\n"
"void main()\n"
"{\n"
" gl_Position = vertex;\n"
"}\n";
static const char *fragment =
+ "#ifdef GL_ES\n"
"precision mediump float;\n"
+ "#endif\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"