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author | Jean-Philippe Andre <jp.andre@samsung.com> | 2015-10-19 19:31:10 +0900 |
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committer | Jean-Philippe Andre <jp.andre@samsung.com> | 2015-10-19 19:36:22 +0900 |
commit | 83b91dfd097c58574313bc2da9bd7bb18ff277f0 (patch) | |
tree | f97e36750f2203d17e6964e50dcea946ee759358 | |
parent | 28bee673043b775a489695e371cb539c947844c9 (diff) |
Evas GL: Try to fix automated tests
I forgot the #ifdef in the shaders. This might be it. @stefan,
try again please.
-rw-r--r-- | src/tests/evas/evas_test_evasgl.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/tests/evas/evas_test_evasgl.c b/src/tests/evas/evas_test_evasgl.c index cba2192e7b..4d8d1c2ec7 100644 --- a/src/tests/evas/evas_test_evasgl.c +++ b/src/tests/evas/evas_test_evasgl.c | |||
@@ -285,14 +285,18 @@ _test_evasgl_fbo(const char *engine) | |||
285 | GLint status; | 285 | GLint status; |
286 | 286 | ||
287 | static const char *vertex = | 287 | static const char *vertex = |
288 | "#ifdef GL_ES\n" | ||
288 | "precision mediump float;\n" | 289 | "precision mediump float;\n" |
290 | "#endif\n" | ||
289 | "attribute vec4 vertex;\n" | 291 | "attribute vec4 vertex;\n" |
290 | "void main()\n" | 292 | "void main()\n" |
291 | "{\n" | 293 | "{\n" |
292 | " gl_Position = vertex;\n" | 294 | " gl_Position = vertex;\n" |
293 | "}\n"; | 295 | "}\n"; |
294 | static const char *fragment = | 296 | static const char *fragment = |
297 | "#ifdef GL_ES\n" | ||
295 | "precision mediump float;\n" | 298 | "precision mediump float;\n" |
299 | "#endif\n" | ||
296 | "uniform vec4 color;\n" | 300 | "uniform vec4 color;\n" |
297 | "void main()\n" | 301 | "void main()\n" |
298 | "{\n" | 302 | "{\n" |