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authorJihoon Kim <imfine98@gmail.com>2013-01-05 06:10:59 +0000
committerJihoon Kim <imfine98@gmail.com>2013-01-05 06:10:59 +0000
commitf5a849a6910586d5bb2baf2e92949859609d3ff5 (patch)
treed939455fefb110f6f96810ac0bf0f185f7fda9e7
parentff3e3c3b39e3a18438a09af81baad35c069a5ea9 (diff)
fix typos in doc
SVN revision: 82268
-rw-r--r--doc/ephysics_examples.dox8
-rw-r--r--doc/evas_examples.dox8
2 files changed, 8 insertions, 8 deletions
diff --git a/doc/ephysics_examples.dox b/doc/ephysics_examples.dox
index c318ff0aac..77629a7172 100644
--- a/doc/ephysics_examples.dox
+++ b/doc/ephysics_examples.dox
@@ -171,7 +171,7 @@
171 * sphere EPhysics_Body previously created. 171 * sphere EPhysics_Body previously created.
172 * 172 *
173 * We mainly use the ephysics_body_central_impulse_apply() function. This 173 * We mainly use the ephysics_body_central_impulse_apply() function. This
174 * function applies an inpulse on the center of a body. 174 * function applies an impulse on the center of a body.
175 * 175 *
176 * Once pressed \<Up> key it applies a central impulse of 0 kilos on X axis, 176 * Once pressed \<Up> key it applies a central impulse of 0 kilos on X axis,
177 * 10 kilos on Y and 0 kilos on Z - so the ball is forced up. 177 * 10 kilos on Y and 0 kilos on Z - so the ball is forced up.
@@ -907,7 +907,7 @@
907 * last parameters are responsible to set a relative position to apply the 907 * last parameters are responsible to set a relative position to apply the
908 * force.In other words, the force applied with an offset will make the body 908 * force.In other words, the force applied with an offset will make the body
909 * rotates. Otherwise (0, 0, 0) the force would be applied on the center of the 909 * rotates. Otherwise (0, 0, 0) the force would be applied on the center of the
910 * body, in this case its recomended use the 910 * body, in this case its recommended use the
911 * ephysics_body_central_force_apply(); 911 * ephysics_body_central_force_apply();
912 * 912 *
913 * @skipline ephysics_body_force_apply(box_body1 913 * @skipline ephysics_body_force_apply(box_body1
@@ -980,7 +980,7 @@
980 * 980 *
981 * In this callback, we'll pass through a list with 3 balls and apply the 981 * In this callback, we'll pass through a list with 3 balls and apply the
982 * growth and the shrink between the limit we'll set. Note that the variable 982 * growth and the shrink between the limit we'll set. Note that the variable
983 * i recieves different values on each iteration (-1, 0, 1). For the first 983 * i receives different values on each iteration (-1, 0, 1). For the first
984 * iteration it will decrease the size variable, the second will keep the 984 * iteration it will decrease the size variable, the second will keep the
985 * same value, and the last one will increase the size variable. 985 * same value, and the last one will increase the size variable.
986 * 986 *
@@ -1465,7 +1465,7 @@
1465 * 1465 *
1466 * We need to handle the velocity using delta time to have the acceleration 1466 * We need to handle the velocity using delta time to have the acceleration
1467 * on every tick. Check if its the first time to return before shows 1467 * on every tick. Check if its the first time to return before shows
1468 * informations about the velocity because we dont have the old aceletations 1468 * informations about the velocity because we don't have the old aceletations
1469 * and then the calculation of this informations will be wrong. 1469 * and then the calculation of this informations will be wrong.
1470 * 1470 *
1471 * Here we calculate the aceletarions using this formula: 1471 * Here we calculate the aceletarions using this formula:
diff --git a/doc/evas_examples.dox b/doc/evas_examples.dox
index 716276ce02..103b8eabcc 100644
--- a/doc/evas_examples.dox
+++ b/doc/evas_examples.dox
@@ -392,7 +392,7 @@
392 * canvas and a red border around the container object of interest, 392 * canvas and a red border around the container object of interest,
393 * the box, to mark its boundaries. Resizing of the canvas will keep 393 * the box, to mark its boundaries. Resizing of the canvas will keep
394 * the box's proportion with regard to the whole canvas', so that you 394 * the box's proportion with regard to the whole canvas', so that you
395 * can experiment with different sizes of the box to accomodate its 395 * can experiment with different sizes of the box to accommodate its
396 * children: 396 * children:
397 * @dontinclude evas-box.c 397 * @dontinclude evas-box.c
398 * @skip adjust canvas' contents on resizes 398 * @skip adjust canvas' contents on resizes
@@ -937,10 +937,10 @@
937 * an interfaces demonstration. 937 * an interfaces demonstration.
938 * 938 *
939 * A smart interface is just a functions interface a given smart 939 * A smart interface is just a functions interface a given smart
940 * objcet is declaring to support and or use. In Evas, interfaces are 940 * object is declaring to support and or use. In Evas, interfaces are
941 * very simple: no interface inheritance, no interface 941 * very simple: no interface inheritance, no interface
942 * overriding. Their purpose is to extend an object's capabilities and 942 * overriding. Their purpose is to extend an object's capabilities and
943 * behaviour beyound the sub-classing schema. 943 * behavior beyond the sub-classing schema.
944 * 944 *
945 * Here, together with a custom smart object, we create and declare 945 * Here, together with a custom smart object, we create and declare
946 * the object as using an Evas interface. It'll have a custom 946 * the object as using an Evas interface. It'll have a custom
@@ -956,7 +956,7 @@
956 * Note that there's error checking for interfaces creation, by means of 956 * Note that there's error checking for interfaces creation, by means of
957 * the @c add() method's return value (@c _iface1_add(), here). 957 * the @c add() method's return value (@c _iface1_add(), here).
958 * 958 *
959 * Now note that here we are filling in the interface's fields dinamically. 959 * Now note that here we are filling in the interface's fields dynamically.
960 * Let's move on to that code region: 960 * Let's move on to that code region:
961 * 961 *
962 * @dontinclude evas-smart-interface.c 962 * @dontinclude evas-smart-interface.c