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authorSung W. Park <dunamis.park@samsung.com>2013-06-17 17:53:33 +0900
committerSung W. Park <dunamis.park@samsung.com>2013-06-17 18:32:00 +0900
commit8e6f0aa11c11609682039b02b8b9e84f6c240fec (patch)
treec5761b584984696b700d061f02069f47b7d1c0b2 /ChangeLog
parent316be3e6c7ec7f78cc03d2d78a1f6fcc95dabbba (diff)
Evas: add partial rendering support for evasgl direct rendering
Evas_GL Direct rendering is an optimization path that renders directly to the window if conditions are met. Because evas gl backend used to re-render the entire screen, evas_gl direct rendering didin't have to concern with partial region rendering. Now that partial rendering/swapping has been applied to evas gl- backend, evas_gl direct rendering also had to take into account clip regions. in order to properly apply it, some adjustments were made to the engine functions and etc.
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12013-06-17 Sung W. Park (sung_)
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3 * Evas: add partial rendering support for Evas_GL direct rendering
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12013-06-17 Cedric Bail 52013-06-17 Cedric Bail
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3 * Edje: Use Eo array of callbacks to reduce edje memory foot print. 7 * Edje: Use Eo array of callbacks to reduce edje memory foot print.