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authorCedric Bail <cedric.bail@samsung.com>2013-06-24 11:41:32 +0900
committerCedric Bail <cedric.bail@samsung.com>2013-06-24 12:04:18 +0900
commitd06a0982ef3d156059b2264d4494e036cbe409ee (patch)
tree2895f26d9a65fd81045601505d650b8e2034b79a /ChangeLog
parent8e3d94d66130f16cec0d518a0ad6ec5fae04fec9 (diff)
evas: add support for asynchronously uploading GL texture.
NOTE: when using Evas_Object image preload infrastructure the GL texture upload was uploaded from the main loop during the rendering stage. This could lead to some frame drop during fast animation due to the time needed to upload that texture. This patch fix this problem by uploading a small texture quickly (16x16) and waiting for going back to the main loop to be able to use the same GL context from another thread to do the texture upload asynchronously without blocking the main loop.
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12013-06-24 Cedric Bail
2
3 * Evas: add support for asynchronously uploading GL texture.
4
12013-06-22 Thiep Ha 52013-06-22 Thiep Ha
2 6
3 * Edje: Move cursor to correct position when selection handlers are pressed. 7 * Edje: Move cursor to correct position when selection handlers are pressed.