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authorSung Park <sungwoo@gmail.com>2012-12-07 10:02:26 +0000
committerSung Park <sungwoo@gmail.com>2012-12-07 10:02:26 +0000
commit931e4f9325098b259868ebfd18c08a0eabd73a66 (patch)
tree4b6c3fa760df32d736c122ae0b8ea0b7fe93342e /ChangeLog
parent43c06ea3ba6d84060f26ec75cde8ca7e3dd0734d (diff)
Fixed polygon rendering bug in GL backend when there are cutouts.
It was clipping everything to (0,0,0,0) so it was all clipped out. SVN revision: 80427
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3 * Added EVAS_GL_LINE_NO_OFFSET_HACK to turn off the line coordinate 3 * Added EVAS_GL_LINE_NO_OFFSET_HACK to turn off the line coordinate
4 fiddling that was originally in the gl backend code. The offset 4 fiddling that was originally in the gl backend code. The offset
5 fiddling caused issues with some ARM target GPU drivers. 5 fiddling caused issues with some ARM target GPU drivers.
6 * Fixed polygon rendering bug in GL backend when there are cutouts.
6 7
72012-12-05 Gustavo Sverzut Barbieri (k-s) 82012-12-05 Gustavo Sverzut Barbieri (k-s)
8 9