|author||Cedric Bail <email@example.com>||2013-06-24 11:41:32 +0900|
|committer||Cedric Bail <firstname.lastname@example.org>||2013-06-24 12:04:18 +0900|
evas: add support for asynchronously uploading GL texture.
NOTE: when using Evas_Object image preload infrastructure the GL texture upload was uploaded from the main loop during the rendering stage. This could lead to some frame drop during fast animation due to the time needed to upload that texture. This patch fix this problem by uploading a small texture quickly (16x16) and waiting for going back to the main loop to be able to use the same GL context from another thread to do the texture upload asynchronously without blocking the main loop.
Diffstat (limited to 'NEWS')
1 files changed, 1 insertions, 0 deletions
|@@ -48,6 +48,7 @@ Additions:|
|48||- Add multiple font draws support to engines||48||- Add multiple font draws support to engines|
|49||- Add Cserve2 scalecache support||49||- Add Cserve2 scalecache support|
|50||- Add evas_object_image_source_clip_set()/get()||50||- Add evas_object_image_source_clip_set()/get()|
|51||- Asynchronous preload of GL texture.|
|51||* ecore_x:||52||* ecore_x:|
|52||- Add window profile support.||53||- Add window profile support.|