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authorCedric Bail <cedric.bail@samsung.com>2013-06-24 11:41:32 +0900
committerCedric Bail <cedric.bail@samsung.com>2013-06-24 12:04:18 +0900
commitd06a0982ef3d156059b2264d4494e036cbe409ee (patch)
tree2895f26d9a65fd81045601505d650b8e2034b79a /NEWS
parent8e3d94d66130f16cec0d518a0ad6ec5fae04fec9 (diff)
evas: add support for asynchronously uploading GL texture.
NOTE: when using Evas_Object image preload infrastructure the GL texture upload was uploaded from the main loop during the rendering stage. This could lead to some frame drop during fast animation due to the time needed to upload that texture. This patch fix this problem by uploading a small texture quickly (16x16) and waiting for going back to the main loop to be able to use the same GL context from another thread to do the texture upload asynchronously without blocking the main loop.
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS1
1 files changed, 1 insertions, 0 deletions
diff --git a/NEWS b/NEWS
index 9da46409a0..cd6dda8868 100644
--- a/NEWS
+++ b/NEWS
@@ -48,6 +48,7 @@ Additions:
48 - Add multiple font draws support to engines 48 - Add multiple font draws support to engines
49 - Add Cserve2 scalecache support 49 - Add Cserve2 scalecache support
50 - Add evas_object_image_source_clip_set()/get() 50 - Add evas_object_image_source_clip_set()/get()
51 - Asynchronous preload of GL texture.
51 * ecore_x: 52 * ecore_x:
52 - Add window profile support. 53 - Add window profile support.
53 ECORE_X_ATOM_E_WINDOW_PROFILE_SUPPORTED 54 ECORE_X_ATOM_E_WINDOW_PROFILE_SUPPORTED