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authorJean-Philippe Andre <>2015-05-12 11:30:57 +0900
committerJean-Philippe Andre <>2015-05-12 14:23:49 +0900
commit8f4d840876dc2c658f7ec5253ca13c0de60175a8 (patch)
tree5afd2aa17a4749031ac3844ea1b5b5b0b3f47da5 /
parent1501b791a73b50627f154f9176b51deaf501e093 (diff)
Evas GL common: Skip shaders generation if there is no change
Based on a quick git diff we check that the glsl code has not changed. This should fix out-of-tree builds and avoid all source modification unless required. When compiling from a tarball there should be no git tree (err 129), or if there's one the files should not be checked in (ie. no diff). If you changed the glsl files in a tarball... too bad for you. If this is still not enough to fix the build, then go ahead and disable the script from I would like to note that the auto-generation during make is extremely useful when working on the shaders, which is why I'd rather keep it enabled. @fix
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