diff options
author | Leandro Dorileo <dorileo@profusion.mobi> | 2012-12-11 21:10:53 +0000 |
---|---|---|
committer | Leandro Dorileo <dorileo@profusion.mobi> | 2012-12-11 21:10:53 +0000 |
commit | c90d6c58426c40ebbd15e7d409fb61c195eecb31 (patch) | |
tree | 198ad6e15dd86c35efe9c867d802557145d0d65c /legacy/ephysics/src/lib/EPhysics.h | |
parent | 2903b1f122650f333853ed7fdb0a7b3f1796bd49 (diff) |
EPhysics: ephysics_body_circle_add() becomes ephysics_body_cylinder_add()
SVN revision: 80716
Diffstat (limited to '')
-rw-r--r-- | legacy/ephysics/src/lib/EPhysics.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/legacy/ephysics/src/lib/EPhysics.h b/legacy/ephysics/src/lib/EPhysics.h index 072f40974b..ec6d79981e 100644 --- a/legacy/ephysics/src/lib/EPhysics.h +++ b/legacy/ephysics/src/lib/EPhysics.h | |||
@@ -450,7 +450,7 @@ EAPI double ephysics_quaternion_length2_get(const EPhysics_Quaternion *quat); | |||
450 | * @{ | 450 | * @{ |
451 | * | 451 | * |
452 | * Shapes are used to create bodies with shapes that differ from primitive | 452 | * Shapes are used to create bodies with shapes that differ from primitive |
453 | * ones, like box and circle. | 453 | * ones, like box and cylinder. |
454 | * | 454 | * |
455 | * A shape consists in a group of points, the vertices of the body to be | 455 | * A shape consists in a group of points, the vertices of the body to be |
456 | * created later with @ref ephysics_body_shape_add(). | 456 | * created later with @ref ephysics_body_shape_add(). |
@@ -618,7 +618,7 @@ EAPI Eina_Bool ephysics_shape_save(const EPhysics_Shape *shape, const char *file | |||
618 | * Body handle, represents an object on EPhysics world. | 618 | * Body handle, represents an object on EPhysics world. |
619 | * | 619 | * |
620 | * Many types of bodies can be created: | 620 | * Many types of bodies can be created: |
621 | * @li @ref ephysics_body_circle_add() | 621 | * @li @ref ephysics_body_cylinder_add() |
622 | * @li @ref ephysics_body_box_add() | 622 | * @li @ref ephysics_body_box_add() |
623 | * @li @ref ephysics_body_shape_add() | 623 | * @li @ref ephysics_body_shape_add() |
624 | * @li @ref ephysics_body_soft_circle_add() | 624 | * @li @ref ephysics_body_soft_circle_add() |
@@ -1291,7 +1291,7 @@ EAPI double ephysics_world_rate_get(const EPhysics_World *world); | |||
1291 | * | 1291 | * |
1292 | * @note The list should be freed after usage. | 1292 | * @note The list should be freed after usage. |
1293 | * | 1293 | * |
1294 | * @see ephysics_body_circle_add(). | 1294 | * @see ephysics_body_cylinder_add(). |
1295 | * @see ephysics_body_box_add(). | 1295 | * @see ephysics_body_box_add(). |
1296 | * @see ephysics_body_del(). | 1296 | * @see ephysics_body_del(). |
1297 | * | 1297 | * |
@@ -1952,7 +1952,7 @@ EAPI Eina_Bool ephysics_world_stack_enable_get(const EPhysics_World *world); | |||
1952 | * A body is a representation of an object inside a physics world. | 1952 | * A body is a representation of an object inside a physics world. |
1953 | * | 1953 | * |
1954 | * Bodies can have different shapes that can be created with: | 1954 | * Bodies can have different shapes that can be created with: |
1955 | * @li @ref ephysics_body_circle_add(); | 1955 | * @li @ref ephysics_body_cylinder_add(); |
1956 | * @li @ref ephysics_body_box_add(); | 1956 | * @li @ref ephysics_body_box_add(); |
1957 | * @li or @ref ephysics_body_shape_add(). | 1957 | * @li or @ref ephysics_body_shape_add(). |
1958 | * | 1958 | * |
@@ -2670,17 +2670,17 @@ EAPI void ephysics_body_soft_body_bending_constraints_add(EPhysics_Body *body, i | |||
2670 | 2670 | ||
2671 | /** | 2671 | /** |
2672 | * @brief | 2672 | * @brief |
2673 | * Create a new circle physics body. | 2673 | * Create a new cylinder physics body. |
2674 | * | 2674 | * |
2675 | * Its collision shape will be a circle of diameter 1. To change it's size | 2675 | * Its collision shape will be a cylinder of diameter 1. To change it's size |
2676 | * @ref ephysics_body_geometry_set() should be used. | 2676 | * @ref ephysics_body_geometry_set() should be used. |
2677 | * | 2677 | * |
2678 | * Any evas object can be associated to it with | 2678 | * Any evas object can be associated to it with |
2679 | * @ref ephysics_body_evas_object_set(), | 2679 | * @ref ephysics_body_evas_object_set(), |
2680 | * and it will collide as a circle (even if you have an evas rectangle). | 2680 | * and it will collide as a cylinder (even if you have an evas rectangle). |
2681 | * | 2681 | * |
2682 | * If a circle that could have its shape deformed is required, use | 2682 | * If a cylinder that could have its shape deformed is required, use |
2683 | * @ref ephysics_body_soft_box_add(). | 2683 | * @ref ephysics_body_soft_circle_add(). |
2684 | * | 2684 | * |
2685 | * @param world The world this body will belongs to. | 2685 | * @param world The world this body will belongs to. |
2686 | * @return a new body or @c NULL, on errors. | 2686 | * @return a new body or @c NULL, on errors. |
@@ -2691,7 +2691,7 @@ EAPI void ephysics_body_soft_body_bending_constraints_add(EPhysics_Body *body, i | |||
2691 | * | 2691 | * |
2692 | * @ingroup EPhysics_Body | 2692 | * @ingroup EPhysics_Body |
2693 | */ | 2693 | */ |
2694 | EAPI EPhysics_Body *ephysics_body_circle_add(EPhysics_World *world); | 2694 | EAPI EPhysics_Body *ephysics_body_cylinder_add(EPhysics_World *world); |
2695 | 2695 | ||
2696 | /** | 2696 | /** |
2697 | * @brief | 2697 | * @brief |
@@ -2711,7 +2711,7 @@ EAPI EPhysics_Body *ephysics_body_circle_add(EPhysics_World *world); | |||
2711 | * @note When working with soft bodies it's importante to adjust the | 2711 | * @note When working with soft bodies it's importante to adjust the |
2712 | * simulation's fixed time step due its multi point nature. | 2712 | * simulation's fixed time step due its multi point nature. |
2713 | * | 2713 | * |
2714 | * For a rigid circle, check @ref ephysics_body_circle_add(). | 2714 | * For a rigid cylinder, check @ref ephysics_body_cylinder_add(). |
2715 | * | 2715 | * |
2716 | * @param world The world this body will belongs to. | 2716 | * @param world The world this body will belongs to. |
2717 | * @return a new body or @c NULL, on errors. | 2717 | * @return a new body or @c NULL, on errors. |
@@ -2759,7 +2759,7 @@ EAPI EPhysics_Body *ephysics_body_box_add(EPhysics_World *world); | |||
2759 | * @note When working with soft bodies it's importante to adjust the | 2759 | * @note When working with soft bodies it's importante to adjust the |
2760 | * simulation's fixed time step due its multi point nature. | 2760 | * simulation's fixed time step due its multi point nature. |
2761 | * | 2761 | * |
2762 | * For a rigid circle, check @ref ephysics_body_circle_add(). | 2762 | * For a rigid cylinder, check @ref ephysics_body_cylinder_add(). |
2763 | * | 2763 | * |
2764 | * @param world The world this body will belong to. | 2764 | * @param world The world this body will belong to. |
2765 | * @return a new body or @c NULL on errors. | 2765 | * @return a new body or @c NULL on errors. |
@@ -3003,7 +3003,7 @@ EAPI EPhysics_Body *ephysics_body_back_boundary_add(EPhysics_World *world); | |||
3003 | * @param body The body to be deleted. | 3003 | * @param body The body to be deleted. |
3004 | * | 3004 | * |
3005 | * @see ephysics_body_box_add(). | 3005 | * @see ephysics_body_box_add(). |
3006 | * @see ephysics_body_circle_add(). | 3006 | * @see ephysics_body_cylinder_add(). |
3007 | * | 3007 | * |
3008 | * @ingroup EPhysics_Body | 3008 | * @ingroup EPhysics_Body |
3009 | */ | 3009 | */ |
@@ -3048,7 +3048,7 @@ EAPI EPhysics_World *ephysics_body_world_get(const EPhysics_Body *body); | |||
3048 | * | 3048 | * |
3049 | * @see ephysics_body_box_add(). | 3049 | * @see ephysics_body_box_add(). |
3050 | * @see ephysics_body_soft_box_add(). | 3050 | * @see ephysics_body_soft_box_add(). |
3051 | * @see ephysics_body_circle_add(). | 3051 | * @see ephysics_body_cylinder_add(). |
3052 | * @see ephysics_body_soft_circle_add(). | 3052 | * @see ephysics_body_soft_circle_add(). |
3053 | * @see ephysics_body_evas_object_unset(). | 3053 | * @see ephysics_body_evas_object_unset(). |
3054 | * @see ephysics_world_rate_set(). | 3054 | * @see ephysics_world_rate_set(). |
@@ -3147,7 +3147,7 @@ EAPI Evas_Object *ephysics_body_face_evas_object_unset(EPhysics_Body *body, EPhy | |||
3147 | * @brief | 3147 | * @brief |
3148 | * Set physics body size. | 3148 | * Set physics body size. |
3149 | * | 3149 | * |
3150 | * By default circles have diameter equal to 1 meter * rate, boxes have | 3150 | * By default cylinders have diameter equal to 1 meter * rate, boxes have |
3151 | * dimensions 1 meter * rate on all the axes. | 3151 | * dimensions 1 meter * rate on all the axes. |
3152 | * | 3152 | * |
3153 | * There are three direct ways of modifying it's size: | 3153 | * There are three direct ways of modifying it's size: |
@@ -3206,7 +3206,7 @@ EAPI void ephysics_body_move(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Ev | |||
3206 | * Set physics body geometry. | 3206 | * Set physics body geometry. |
3207 | * | 3207 | * |
3208 | * All the physics bodies are created centered on origin (0, 0) and with | 3208 | * All the physics bodies are created centered on origin (0, 0) and with |
3209 | * canonical dimensions. Circles have diameter 1, boxes have dimensions 1 | 3209 | * canonical dimensions. Cylinder have diameter 1, boxes have dimensions 1 |
3210 | * on all the axes. | 3210 | * on all the axes. |
3211 | * | 3211 | * |
3212 | * There are four direct ways of modifying this geometry: | 3212 | * There are four direct ways of modifying this geometry: |
@@ -4246,7 +4246,7 @@ EAPI void ephysics_body_forces_clear(EPhysics_Body *body); | |||
4246 | * mass at x component = 20, y component = 10 and z = 10, it will return | 4246 | * mass at x component = 20, y component = 10 and z = 10, it will return |
4247 | * @p x = 0.666, @p y = 0.5 and @p z = 0.5. | 4247 | * @p x = 0.666, @p y = 0.5 and @p z = 0.5. |
4248 | * | 4248 | * |
4249 | * For primitive shapes, like box and circle, the center of mass | 4249 | * For primitive shapes, like box and cylinder, the center of mass |
4250 | * is (0.5, 0.5, 0.5). | 4250 | * is (0.5, 0.5, 0.5). |
4251 | * | 4251 | * |
4252 | * This function can be useful when updating evas objects for bodies | 4252 | * This function can be useful when updating evas objects for bodies |