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authorSung Park <sungwoo@gmail.com>2012-10-18 02:23:08 +0000
committerSung Park <sungwoo@gmail.com>2012-10-18 02:23:08 +0000
commit1f604e190e5871b1395f63043fbe44b895415523 (patch)
treed2bfe7c8d5036126e8f91e0c2e5f9d042f91e748 /legacy/evas/src/modules/engines/gl_x11/evas_engine.c
parent0340df883af548c9411790bf82dd59170c36c250 (diff)
EvasGL: for direct rendering option, we have to force the gl code to be redrawn
every render loop because the framebuffer is updated every time. I think it's fair enough to make this assumption here for this optimization. SVN revision: 78145
Diffstat (limited to '')
-rw-r--r--legacy/evas/src/modules/engines/gl_x11/evas_engine.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c
index 76ec5f4ef7..3a5f5021ce 100644
--- a/legacy/evas/src/modules/engines/gl_x11/evas_engine.c
+++ b/legacy/evas/src/modules/engines/gl_x11/evas_engine.c
@@ -2436,7 +2436,7 @@ eng_image_draw(void *data, void *context, void *surface, void *image, int src_x,
2436 if ((im->native.data) && evgl_direct_enabled(re->evgl_engine)) 2436 if ((im->native.data) && evgl_direct_enabled(re->evgl_engine))
2437 { 2437 {
2438 DBG("Rendering Directly to the window"); 2438 DBG("Rendering Directly to the window");
2439 //evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE); 2439 evas_object_image_pixels_dirty_set(evgl_direct_img_obj_get(re->evgl_engine), EINA_TRUE);
2440 } 2440 }
2441 else 2441 else
2442 { 2442 {