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authorVincent Torri <vincent.torri@gmail.com>2011-02-27 09:31:00 +0000
committerVincent Torri <vincent.torri@gmail.com>2011-02-27 09:31:00 +0000
commitbd5cdd7432d6681c034c9f842dad475807ebd5ea (patch)
tree3569b0e693defdcb100ec07ef05277ddf8c294fd /legacy
parentc4da291c3f5c0f3d46635aff6448abfaeb0e4980 (diff)
Actually, it's important and it's a compilation failure. Users
will know when it has been fixed SVN revision: 57358
Diffstat (limited to 'legacy')
-rw-r--r--legacy/evas/ChangeLog113
1 files changed, 58 insertions, 55 deletions
diff --git a/legacy/evas/ChangeLog b/legacy/evas/ChangeLog
index 4dc7088d04..719256c278 100644
--- a/legacy/evas/ChangeLog
+++ b/legacy/evas/ChangeLog
@@ -1,32 +1,32 @@
12011-01-29 Carsten Haitzler (The Rasterman) 12011-01-29 Carsten Haitzler (The Rasterman)
2 2
3 1.0.0 release 3 1.0.0 release
4 4
52011-01-29 Carsten Haitzler (The Rasterman) 52011-01-29 Carsten Haitzler (The Rasterman)
6 6
7 * Enabled mempool for object allocation 7 * Enabled mempool for object allocation
8 * Allow shorter pre-render handler for rect objects if they are 8 * Allow shorter pre-render handler for rect objects if they are
9 invisible 9 invisible
10 10
112011-01-30 Tom Hacohen (TAsn) 112011-01-30 Tom Hacohen (TAsn)
12 12
13 * It's actually a merge from my local branch upstream so this 13 * It's actually a merge from my local branch upstream so this
14 includes many changes. 14 includes many changes.
15 * Fixed cursor/selection handling with BiDi text. 15 * Fixed cursor/selection handling with BiDi text.
16 * Fixed many BiDi issues in both textblock and text objects. 16 * Fixed many BiDi issues in both textblock and text objects.
17 * Cleaned up textblock and font engine a lot. 17 * Cleaned up textblock and font engine a lot.
18 * Added auto-alignment to tetxblock and text objects. 18 * Added auto-alignment to tetxblock and text objects.
19 * Added mixedwrap (word wrap, and if a word is too big cut it) support 19 * Added mixedwrap (word wrap, and if a word is too big cut it) support
20 to textblock. 20 to textblock.
21 * Renamed a lot of stuff. 21 * Renamed a lot of stuff.
22 * Made textblock faster, mostly by saving item sizes and caching 22 * Made textblock faster, mostly by saving item sizes and caching
23 layout items when text doesn't change. 23 layout items when text doesn't change.
24 * Added harfbuzz (ot layouting/shaping and etc) support. 24 * Added harfbuzz (ot layouting/shaping and etc) support.
25 * Currently you need to set the env var EVAS_USE_OT to '1' in order to 25 * Currently you need to set the env var EVAS_USE_OT to '1' in order to
26 use OT support (harfbuzz) that will change soon. 26 use OT support (harfbuzz) that will change soon.
27 * More code cleanups will be coming in the future. This shipment is 27 * More code cleanups will be coming in the future. This shipment is
28 mostly to get code review started (and also make sure I don't have a 28 mostly to get code review started (and also make sure I don't have a
29 merging hell later on). 29 merging hell later on).
30 30
312011-01-31 ChunEon Park 312011-01-31 ChunEon Park
32 32
@@ -47,36 +47,36 @@
47 47
482011-02-07 Brett Nash (nash@nash.id.au) 482011-02-07 Brett Nash (nash@nash.id.au)
49 49
50 * Proxy Objects; Now you can set an image to have a 'source' of 50 * Proxy Objects; Now you can set an image to have a 'source' of
51 another object. The proxy will display the object as well. Proxy 51 another object. The proxy will display the object as well. Proxy
52 objects should be mostly complete. 52 objects should be mostly complete.
53 * Proxy objects should be complete; please report and bugs to me. 53 * Proxy objects should be complete; please report and bugs to me.
54 * Partial support for arbitrary clipping. Final support coming soon 54 * Partial support for arbitrary clipping. Final support coming soon
55 (with some other changes). You can set most objects as a clip on 55 (with some other changes). You can set most objects as a clip on
56 other objects. This will use the alpha channel of the object as a 56 other objects. This will use the alpha channel of the object as a
57 clip on the object. This is still buggy. 57 clip on the object. This is still buggy.
58 * Software support for arbitrary maps. So you can use any size map 58 * Software support for arbitrary maps. So you can use any size map
59 (not just 4 points) for maps. Once again this is a little buggy. 59 (not just 4 points) for maps. Once again this is a little buggy.
60 60
612011-02-02 Carsten Haitzler (The Rasterman) 612011-02-02 Carsten Haitzler (The Rasterman)
62 62
63 * GL engine gets a speculative texture cache to shadow the 63 * GL engine gets a speculative texture cache to shadow the
64 normal image cache to avoid excess texture uploads when 64 normal image cache to avoid excess texture uploads when
65 cycling images often. Should improve performance in some 65 cycling images often. Should improve performance in some
66 cases. 66 cases.
67 67
682011-02-12 Carsten Haitzler (The Rasterman) 682011-02-12 Carsten Haitzler (The Rasterman)
69 69
70 * Fix "rediculous scaling size" bug, where scaling images to 70 * Fix "rediculous scaling size" bug, where scaling images to
71 sizes like 1 billion pixels high or wide caused evas to try 71 sizes like 1 billion pixels high or wide caused evas to try
72 allocate scaletables on the stack and the stack just couldn't 72 allocate scaletables on the stack and the stack just couldn't
73 handle it. Now it only allocates a table for the visible 73 handle it. Now it only allocates a table for the visible
74 region which will always be sane, and even has insanity 74 region which will always be sane, and even has insanity
75 checks now. At worst you'll get an unrendered image if the 75 checks now. At worst you'll get an unrendered image if the
76 values are silly and some slowness. No crashes. 76 values are silly and some slowness. No crashes.
77 77
782011-02-13 Brett Nash (nash@nash.id.au) 782011-02-13 Brett Nash (nash@nash.id.au)
79 79
80 * Fix crash when deleting proxies. This _technically_ breaks 80 * Fix crash when deleting proxies. This _technically_ breaks
81 evas engines which realloc engine data when a border is set. 81 evas engines which realloc engine data when a border is set.
82 Practically no engines do this. There is a comment there (and 82 Practically no engines do this. There is a comment there (and
@@ -95,9 +95,9 @@
95 95
962011-02-16 Jeonghyun Yun 962011-02-16 Jeonghyun Yun
97 97
98 * Patch from Jeonghyun Yun <jh0506.yun@samsung.com> that 98 * Patch from Jeonghyun Yun <jh0506.yun@samsung.com> that
99 improves BMP loader support to handle malformed RLE BMP's that 99 improves BMP loader support to handle malformed RLE BMP's that
100 encode more pixels per line than the image actuall has. 100 encode more pixels per line than the image actuall has.
101 101
1022011-02-16 Tom Hacohen (TAsn) 1022011-02-16 Tom Hacohen (TAsn)
103 103
@@ -107,23 +107,26 @@
107 107
1082011-02-20 Carsten Haitzler (The Rasterman) 1082011-02-20 Carsten Haitzler (The Rasterman)
109 109
110 * Fix bug in font string parsing that can result in a crash if a 110 * Fix bug in font string parsing that can result in a crash if a
111 font element is long enough. 111 font element is long enough.
112 * Fiix convert rgba8888 -> a8 bug so it wont crash. 112 * Fiix convert rgba8888 -> a8 bug so it wont crash.
113 113
1142011-02-21 Carsten Haitzler (The Rasterman) 1142011-02-21 Carsten Haitzler (The Rasterman)
115 115
116 * Fixed bug with memory access of old utf8 string when 116 * Fixed bug with memory access of old utf8 string when
117 comparing prev and cur state with text obj. 117 comparing prev and cur state with text obj.
118 118
1192011-02-22 Tom Hacohen (TAsn) 1192011-02-22 Tom Hacohen (TAsn)
120 120
121 * Fixed a bug in textblock cursor position with empty textblocks. 121 * Fixed a bug in textblock cursor position with empty textblocks.
122 122
1232011-02-22 Carsten Haitzler (The Rasterman) 1232011-02-22 Carsten Haitzler (The Rasterman)
124 124
125 * Fixed bug smart calc array where it'd nuke the array when nested 125 * Fixed bug smart calc array where it'd nuke the array when nested
126 process calls hapen and leave some objects uncalculated, but 126 process calls hapen and leave some objects uncalculated, but
127 removed from the array and marked as needing a calc thus never 127 removed from the array and marked as needing a calc thus never
128 getting back into the array. 128 getting back into the array.
129
1302011-02-27 Vincent Torri
129 131
132 * Fixed static linking of the bmp, wbmp and tga loaders