summaryrefslogtreecommitdiff
path: root/legacy
diff options
context:
space:
mode:
authorBruno Dilly <bdilly@profusion.mobi>2012-10-04 22:40:35 +0000
committerBruno Dilly <bdilly@profusion.mobi>2012-10-04 22:40:35 +0000
commitd6d51d86f8e9903062945596618d99f52a519cee (patch)
tree0c01faaa2b95d59b0df61ac802941ffefbfcb0cf /legacy
parent8079624030299b0fc6863e21bea031c78528c45c (diff)
ephysics: fix typos on docs
SVN revision: 77469
Diffstat (limited to 'legacy')
-rw-r--r--legacy/ephysics/src/lib/EPhysics.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/legacy/ephysics/src/lib/EPhysics.h b/legacy/ephysics/src/lib/EPhysics.h
index 5533b57..a064482 100644
--- a/legacy/ephysics/src/lib/EPhysics.h
+++ b/legacy/ephysics/src/lib/EPhysics.h
@@ -1661,7 +1661,8 @@ EAPI EPhysics_Body *ephysics_body_soft_box_add(EPhysics_World *world);
1661 * @brief 1661 * @brief
1662 * Create a new deformable cloth physics body. 1662 * Create a new deformable cloth physics body.
1663 * 1663 *
1664 * A cloth has its points of deformation conceptually split into rows and columns 1664 * A cloth has its points of deformation conceptually split into rows and
1665 * columns
1665 * where every square is also split into two triangles - afore named nodes. To 1666 * where every square is also split into two triangles - afore named nodes. To
1666 * fine tune the deformation one can increase this granularity by increasing the 1667 * fine tune the deformation one can increase this granularity by increasing the
1667 * @p granularity parameter. 1668 * @p granularity parameter.
@@ -1670,15 +1671,15 @@ EAPI EPhysics_Body *ephysics_body_soft_box_add(EPhysics_World *world);
1670 * example passing @p granularity of 20 will create a cloth with 20 rows and 20 1671 * example passing @p granularity of 20 will create a cloth with 20 rows and 20
1671 * columns. 1672 * columns.
1672 * 1673 *
1673 * By default EPhysics creates a cloth with 10 rows and 10 columns, these default 1674 * By default EPhysics creates a cloth with 10 rows and 10 columns, these
1674 * values will generally fit the most common scenarios. 1675 * default values will generally fit the most common scenarios.
1675 * 1676 *
1676 * If the informed @p granularity is of 0 then the default value - of 10 - is 1677 * If the informed @p granularity is of 0 then the default value - of 10 - is
1677 * assumed. 1678 * assumed.
1678 * 1679 *
1679 * @param world The world this body will belong to. 1680 * @param world The world this body will belong to.
1680 * @granularity Define - proportionally - the number of rows and columns, if 0 1681 * @param granularity Define - proportionally - the number of rows and columns,
1681 * the default value - of 10 - is assumed. 1682 * if 0 the default value - of 10 - is assumed.
1682 * @return a bew body or @c NULL on erros. 1683 * @return a bew body or @c NULL on erros.
1683 * 1684 *
1684 * @see ephysics_body_del(). 1685 * @see ephysics_body_del().
@@ -3056,7 +3057,7 @@ EAPI double ephysics_body_density_get(const EPhysics_Body *body);
3056 * 3057 *
3057 * So, for example, if @ref EPHYSICS_BODY_MATERIAL_WOOD is set, it will 3058 * So, for example, if @ref EPHYSICS_BODY_MATERIAL_WOOD is set, it will
3058 * set body's density to @ref EPHYSICS_BODY_DENSITY_WOOD, restitution 3059 * set body's density to @ref EPHYSICS_BODY_DENSITY_WOOD, restitution
3059 * to @ref EPHSYICS_BODY_RESTITUTION_WOOD and friction to 3060 * to @ref EPHYSICS_BODY_RESTITUTION_WOOD and friction to
3060 * @ref EPHYSICS_BODY_FRICTION_WOOD. 3061 * @ref EPHYSICS_BODY_FRICTION_WOOD.
3061 * 3062 *
3062 * If any of these values are later explicitely set, the material will 3063 * If any of these values are later explicitely set, the material will