|author||Jean-Philippe Andre <firstname.lastname@example.org>||2015-03-05 19:21:24 +0900|
|committer||Jean-Philippe Andre <email@example.com>||2015-03-05 20:59:53 +0900|
Evas GL common: Create OpenGL ES 3.x contexts by default
Automatically fallback to OpenGL ES 2.0 if OpenGL ES 3 is not supported. This is a first step in trying to support GLES 3 for Evas GL. This commit is also a wild test to see whether using GLES 3 contexts by default will break anything. The theory says that GLES 3 is backwards compatible with GLESv2. So, if anything GL breaks for you... scream loudly! But before reporting any bugs, please set the env variable: - export EVAS_GL_DISABLE_GLES3=1 This does not add any requirement for GLESv3 support.
Diffstat (limited to 'pc')
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