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authorJean-Philippe Andre <jp.andre@samsung.com>2017-01-24 14:23:03 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2017-04-14 11:26:43 +0900
commit3d2f1a3d9b04d4067ebe6008d2662c46ec694d7b (patch)
treeadcdba47ffe0813684dc6379d1328102736adc67 /src/Makefile_Evas.am
parentevas filters: Fix blur logic and GL buffer handling (diff)
downloadefl-3d2f1a3d9b04d4067ebe6008d2662c46ec694d7b.tar.gz
evas filters: Implement mask filter in pure GL
This reuses the existing mask infrastructure, but adds a color flag to use the whole RGBA range, rather than just the Alpha channel. Filters are still very slow (glReadPixels and non-optimized use of GL buffers...), but this is progress :)
Diffstat (limited to 'src/Makefile_Evas.am')
-rw-r--r--src/Makefile_Evas.am1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Makefile_Evas.am b/src/Makefile_Evas.am
index 83557dfb92..aa2da76028 100644
--- a/src/Makefile_Evas.am
+++ b/src/Makefile_Evas.am
@@ -844,6 +844,7 @@ modules/evas/engines/gl_generic/evas_ector_gl_buffer.c \
modules/evas/engines/gl_generic/evas_ector_gl_image_buffer.c \
modules/evas/engines/gl_generic/filters/gl_engine_filter.h \
modules/evas/engines/gl_generic/filters/gl_filter_blend.c \
+modules/evas/engines/gl_generic/filters/gl_filter_mask.c \
$(NULL)
evas_gl_generic_eolian_files = \