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authorSung Park <sungwoo@gmail.com>2013-01-07 06:16:18 +0000
committerSung Park <sungwoo@gmail.com>2013-01-07 06:16:18 +0000
commitedcb4cf295602d0fe6516c4f5a2b66527ee68a60 (patch)
treefee6b22f8bc22d5464659e2a4e380e6433643375 /src/Makefile_Evas.am
parentefl: fix build of Evas XCB backend. (diff)
downloadefl-edcb4cf295602d0fe6516c4f5a2b66527ee68a60.tar.gz
Pulled out evas gl backend binary shader file caching code from
evas_gl_shader.c file and made an internal generic caching api in evas_gl_common.h for use in other places ie. evas_gl. Then implemented evas_gl surface cap. caching code in gl backend to accelerate the engine creation. SVN revision: 82321
Diffstat (limited to 'src/Makefile_Evas.am')
-rw-r--r--src/Makefile_Evas.am1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Makefile_Evas.am b/src/Makefile_Evas.am
index c400164e72..1893e1cb50 100644
--- a/src/Makefile_Evas.am
+++ b/src/Makefile_Evas.am
@@ -448,6 +448,7 @@ GL_COMMON_SOURCES = \
modules/evas/engines/gl_common/evas_gl_private.h \
modules/evas/engines/gl_common/evas_gl_common.h \
modules/evas/engines/gl_common/evas_gl_context.c \
+modules/evas/engines/gl_common/evas_gl_file_cache.c \
modules/evas/engines/gl_common/evas_gl_shader.c \
modules/evas/engines/gl_common/evas_gl_rectangle.c \
modules/evas/engines/gl_common/evas_gl_texture.c \