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authorTom Hacohen <tom@stosb.com>2016-03-15 14:07:52 +0000
committerTom Hacohen <tom@stosb.com>2016-03-15 15:25:54 +0000
commit8706d03b43a59578e9c0965545efbc13f4407cab (patch)
treee9c954901591f42c7c6dddb9763438db04b84215 /src/examples/evas/evas-3d-aabb.c
parentbd2a9015c354073a4bd378d5c5362397f2aee6e4 (diff)
Change the EFL according to the renaming of the eo_add() current object.
Diffstat (limited to 'src/examples/evas/evas-3d-aabb.c')
-rw-r--r--src/examples/evas/evas-3d-aabb.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/examples/evas/evas-3d-aabb.c b/src/examples/evas/evas-3d-aabb.c
index a5ef7b1..0ee6dbb 100644
--- a/src/examples/evas/evas-3d-aabb.c
+++ b/src/examples/evas/evas-3d-aabb.c
@@ -144,13 +144,13 @@ main(void)
144 144
145 scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); 145 scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
146 146
147 root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); 147 root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
148 148
149 camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); 149 camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
150 evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); 150 evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
151 151
152 camera_node = 152 camera_node =
153 eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); 153 eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
154 evas_canvas3d_node_camera_set(camera_node, camera); 154 evas_canvas3d_node_camera_set(camera_node, camera);
155 evas_canvas3d_node_member_add(root_node, camera_node); 155 evas_canvas3d_node_member_add(root_node, camera_node);
156 evas_canvas3d_node_position_set(camera_node, 100.0, 50.0, 20.0); 156 evas_canvas3d_node_position_set(camera_node, 100.0, 50.0, 20.0);
@@ -162,7 +162,7 @@ main(void)
162 evas_canvas3d_light_directional_set(light, EINA_TRUE); 162 evas_canvas3d_light_directional_set(light, EINA_TRUE);
163 163
164 light_node = 164 light_node =
165 eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); 165 eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
166 evas_canvas3d_node_light_set(light_node, light); 166 evas_canvas3d_node_light_set(light_node, light);
167 evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); 167 evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
168 evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); 168 evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -189,8 +189,8 @@ main(void)
189 evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); 189 evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
190 evas_canvas3d_material_shininess_set(material, 50.0); 190 evas_canvas3d_material_shininess_set(material, 50.0);
191 191
192 mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); 192 mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
193 mesh_box_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); 193 mesh_box_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
194 194
195 material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); 195 material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
196 evas_canvas3d_material_enable_set(material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); 196 evas_canvas3d_material_enable_set(material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);