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authorTom Hacohen <tom@stosb.com>2016-09-05 16:57:35 +0100
committerTom Hacohen <tom@stosb.com>2016-09-05 16:59:56 +0100
commit9c779dca90bea36ad43c77597f107dd157a33c46 (patch)
tree7f53cf04ccbb1ca6be0cd42983692f61f44c696f /src/examples/evas/evas-3d-aabb.c
parent5eedad98fe4fe696593147c87ae2278d76e4c9db (diff)
Rename efl_self to efl_added
It has been discussed on the ML (thread: "[RFC] rename efl_self") and IRC, and has been decided we should rename it to this in order to avoid confusion with the already established meaning of self which is very similar to what we were using it for, but didn't have complete overlap. Kudos to Marcel Hollerbach for initiating the discussion and fighting for it until he convinced a significant mass. :) This commit breaks API, and depending on compiler potentially ABI. @feature
Diffstat (limited to 'src/examples/evas/evas-3d-aabb.c')
-rw-r--r--src/examples/evas/evas-3d-aabb.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/examples/evas/evas-3d-aabb.c b/src/examples/evas/evas-3d-aabb.c
index 6399b1e..bc97434 100644
--- a/src/examples/evas/evas-3d-aabb.c
+++ b/src/examples/evas/evas-3d-aabb.c
@@ -144,13 +144,13 @@ main(void)
144 144
145 scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); 145 scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
146 146
147 root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_NODE)); 147 root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
148 148
149 camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); 149 camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
150 evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); 150 evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
151 151
152 camera_node = 152 camera_node =
153 efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); 153 efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
154 evas_canvas3d_node_camera_set(camera_node, camera); 154 evas_canvas3d_node_camera_set(camera_node, camera);
155 evas_canvas3d_node_member_add(root_node, camera_node); 155 evas_canvas3d_node_member_add(root_node, camera_node);
156 evas_canvas3d_node_position_set(camera_node, 100.0, 50.0, 20.0); 156 evas_canvas3d_node_position_set(camera_node, 100.0, 50.0, 20.0);
@@ -162,7 +162,7 @@ main(void)
162 evas_canvas3d_light_directional_set(light, EINA_TRUE); 162 evas_canvas3d_light_directional_set(light, EINA_TRUE);
163 163
164 light_node = 164 light_node =
165 efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); 165 efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
166 evas_canvas3d_node_light_set(light_node, light); 166 evas_canvas3d_node_light_set(light_node, light);
167 evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); 167 evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
168 evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); 168 evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@@ -189,8 +189,8 @@ main(void)
189 evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); 189 evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
190 evas_canvas3d_material_shininess_set(material, 50.0); 190 evas_canvas3d_material_shininess_set(material, 50.0);
191 191
192 mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); 192 mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
193 mesh_box_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); 193 mesh_box_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
194 194
195 material_box = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); 195 material_box = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
196 evas_canvas3d_material_enable_set(material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); 196 evas_canvas3d_material_enable_set(material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);