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authorFelipe Magno de Almeida <felipe@expertisesolutions.com.br>2015-11-01 21:57:43 -0200
committerFelipe Magno de Almeida <felipe@expertisesolutions.com.br>2015-11-01 21:57:43 -0200
commitfa88a2337f4c1ed74dbe5f8e9b8ab9e80aa94215 (patch)
tree289d1f0e30abe7aeb9100ab9ed3e3a755d1c18b7 /src/examples/evas/evas-3d-md2.c
parentEo do: use the __thread directive when available to manage call stack. (diff)
downloadefl-devs/felipealmeida/eo_optimisations.tar.gz
Eo: Partial implementation to remove eo_dodevs/felipealmeida/eo_optimisations
Diffstat (limited to 'src/examples/evas/evas-3d-md2.c')
-rw-r--r--src/examples/evas/evas-3d-md2.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c
index 9409efc5b7..95ec7fbbc1 100644
--- a/src/examples/evas/evas-3d-md2.c
+++ b/src/examples/evas/evas-3d-md2.c
@@ -91,19 +91,19 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
+ eo_add(scene, EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_addE(root_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ eo_add(camera, EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
- camera_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+
+ eo_add(camera_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_canvas3d_node_camera_set(camera));
@@ -114,15 +114,15 @@ main(void)
evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0,
EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
- light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
+ eo_add(light, EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_directional_set(EINA_TRUE));
- light_node =
- eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+
+ eo_add(light_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_canvas3d_node_light_set(light),
@@ -133,15 +133,15 @@ main(void)
evas_canvas3d_node_member_add(light_node));
/* Add the mesh. */
- mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(mesh, EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(material, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(mesh,
efl_file_set(model_path, NULL),
evas_canvas3d_mesh_frame_material_set(0, material),
evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
- texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_add(texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(texture,
evas_canvas3d_texture_file_set(image_path, NULL),
evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
@@ -162,7 +162,7 @@ main(void)
1.0, 1.0, 1.0, 1.0),
evas_canvas3d_material_shininess_set(50.0));
- mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_canvas3d_node_member_add(mesh_node));
@@ -176,7 +176,7 @@ main(void)
evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
- background = eo_add(EVAS_RECTANGLE_CLASS, evas);
+ eo_add(background, EVAS_RECTANGLE_CLASS, evas);
eo_do(background,
efl_gfx_color_set(0, 0, 0, 255),
efl_gfx_size_set(WIDTH, HEIGHT),