aboutsummaryrefslogtreecommitdiffstats
path: root/src/examples/evas/shooter/evas-3d-shooter-header.c
diff options
context:
space:
mode:
authorFelipe Magno de Almeida <felipe@expertisesolutions.com.br>2015-11-01 21:57:43 -0200
committerFelipe Magno de Almeida <felipe@expertisesolutions.com.br>2015-11-01 21:57:43 -0200
commitfa88a2337f4c1ed74dbe5f8e9b8ab9e80aa94215 (patch)
tree289d1f0e30abe7aeb9100ab9ed3e3a755d1c18b7 /src/examples/evas/shooter/evas-3d-shooter-header.c
parentEo do: use the __thread directive when available to manage call stack. (diff)
downloadefl-devs/felipealmeida/eo_optimisations.tar.gz
Eo: Partial implementation to remove eo_dodevs/felipealmeida/eo_optimisations
Diffstat (limited to 'src/examples/evas/shooter/evas-3d-shooter-header.c')
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter-header.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/examples/evas/shooter/evas-3d-shooter-header.c b/src/examples/evas/shooter/evas-3d-shooter-header.c
index 894df546f0..c55be83338 100644
--- a/src/examples/evas/shooter/evas-3d-shooter-header.c
+++ b/src/examples/evas/shooter/evas-3d-shooter-header.c
@@ -26,13 +26,13 @@ _distance(float x1, float z1, float x2, float z2)
void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ eo_add(data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
evas_canvas3d_camera_projection_perspective_set(65.0, 1.0, 1.0, 300.0));
- data->mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(data->mediator_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
- data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->root_node, evas_canvas3d_node_member_add(data->mediator_node));
@@ -47,7 +47,7 @@ _camera_setup(Scene_Data *data)
void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
+ eo_add(data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
@@ -55,7 +55,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(0.2, 0.2, 0.2, 1.0),
evas_canvas3d_light_projection_perspective_set(100.0, 1.0, 1.0, 200.0));
- data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,