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authorHermet Park <hermetpark@gmail.com>2019-09-06 17:41:52 +0900
committerHermet Park <hermetpark@gmail.com>2019-09-06 17:56:02 +0900
commit690dd5d33a39aec8537dbab3321a75e506b306de (patch)
tree0d4d160caf4b55ecadd3b3934da2546eaa0b2ade /src/lib/ector/software/ector_renderer_software_shape.eo
parentae29408b86eaf8f6f324baff0312b336d56b1efc (diff)
ector: code refactoring.
Current vector drawing requires several methods for compositing, it's shouldnt have only masking but other blending functions such as matte in lottie, porter&duff in android, etc. Previously we didn't specify this method name, just reserved the options and now we started to define the methods with ector_renderer_composite_method() with Efl.Gfx.VG_Composite_Method instead of mask_set().
Diffstat (limited to 'src/lib/ector/software/ector_renderer_software_shape.eo')
-rw-r--r--src/lib/ector/software/ector_renderer_software_shape.eo2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/ector/software/ector_renderer_software_shape.eo b/src/lib/ector/software/ector_renderer_software_shape.eo
index 4ea56f9260..83b87c0121 100644
--- a/src/lib/ector/software/ector_renderer_software_shape.eo
+++ b/src/lib/ector/software/ector_renderer_software_shape.eo
@@ -6,7 +6,7 @@ class @beta Ector.Renderer.Software.Shape extends Ector.Renderer.Software implem
6 Ector.Renderer.prepare; 6 Ector.Renderer.prepare;
7 Ector.Renderer.draw; 7 Ector.Renderer.draw;
8 Ector.Renderer.Software.op_fill; 8 Ector.Renderer.Software.op_fill;
9 Ector.Renderer.mask { set; } 9 Ector.Renderer.comp_method { set; }
10 Ector.Renderer.crc { get; } 10 Ector.Renderer.crc { get; }
11 Efl.Gfx.Path.commit; 11 Efl.Gfx.Path.commit;
12 Efl.Object.constructor; 12 Efl.Object.constructor;