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authorMyoungwoon Roy, Kim <myoungwoon.kim@samsung.com>2018-08-30 14:01:21 +0900
committerHermet Park <hermetpark@gmail.com>2018-08-30 14:01:21 +0900
commite06a9b6acf2d74880a3d4697248fd4e24971eef0 (patch)
tree918fbdc09dba5e30d6237488bd7ee5cad14a0180 /src/lib/edje
parent5b9d152e147612d50dc4059ad6d91fe2f233701c (diff)
docs: Fix typos and some wrong expressions in API reference doc.
Summary: I had fixed some typos and some wrong expressions in API reference doc Test Plan: N/A Reviewers: raster, zmike, Hermet, segfaultxavi Reviewed By: Hermet Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D6943
Diffstat (limited to 'src/lib/edje')
-rw-r--r--src/lib/edje/Edje.h2
-rw-r--r--src/lib/edje/Edje_Common.h6
-rw-r--r--src/lib/edje/Edje_Edit.h2
-rw-r--r--src/lib/edje/Edje_Legacy.h2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/lib/edje/Edje.h b/src/lib/edje/Edje.h
index 6f64c64293..4d747fc9ea 100644
--- a/src/lib/edje/Edje.h
+++ b/src/lib/edje/Edje.h
@@ -39,7 +39,7 @@ collection consists of a list of visual parts, as well as a list of
39programs. A program is a conditionally run program that if a 39programs. A program is a conditionally run program that if a
40particular event occurs (a button is pressed, a mouse enters or leaves 40particular event occurs (a button is pressed, a mouse enters or leaves
41a part) will trigger an action that may affect other parts. In this 41a part) will trigger an action that may affect other parts. In this
42way a part collection can be "programmed" via its file as to hilight 42way a part collection can be "programmed" via its file as to highlight
43buttons when the mouse passes over them or show hidden parts when a 43buttons when the mouse passes over them or show hidden parts when a
44button is clicked somewhere etc. The actions performed in changing 44button is clicked somewhere etc. The actions performed in changing
45from one state to another are also allowed to transition over a period 45from one state to another are also allowed to transition over a period
diff --git a/src/lib/edje/Edje_Common.h b/src/lib/edje/Edje_Common.h
index 60ec169708..419e63aa3e 100644
--- a/src/lib/edje/Edje_Common.h
+++ b/src/lib/edje/Edje_Common.h
@@ -1835,7 +1835,7 @@ typedef enum _Edje_Tween_Mode
1835 EDJE_TWEEN_MODE_DECELERATE = 4, /**< Decelerate tween mode value */ 1835 EDJE_TWEEN_MODE_DECELERATE = 4, /**< Decelerate tween mode value */
1836 EDJE_TWEEN_MODE_ACCELERATE_FACTOR = 5, /**< Accelerate factor tween mode value */ 1836 EDJE_TWEEN_MODE_ACCELERATE_FACTOR = 5, /**< Accelerate factor tween mode value */
1837 EDJE_TWEEN_MODE_DECELERATE_FACTOR = 6, /**< Decelerate factor tween mode value */ 1837 EDJE_TWEEN_MODE_DECELERATE_FACTOR = 6, /**< Decelerate factor tween mode value */
1838 EDJE_TWEEN_MODE_SINUSOIDAL_FACTOR = 7, /**< Sinusoidal factgor tween mode value */ 1838 EDJE_TWEEN_MODE_SINUSOIDAL_FACTOR = 7, /**< Sinusoidal factor tween mode value */
1839 EDJE_TWEEN_MODE_DIVISOR_INTERP = 8, /**< Divisor iterp tween mode value */ 1839 EDJE_TWEEN_MODE_DIVISOR_INTERP = 8, /**< Divisor iterp tween mode value */
1840 EDJE_TWEEN_MODE_BOUNCE = 9, /**< Bounce tween mode value */ 1840 EDJE_TWEEN_MODE_BOUNCE = 9, /**< Bounce tween mode value */
1841 EDJE_TWEEN_MODE_SPRING = 10, /**< Spring tween mode value */ 1841 EDJE_TWEEN_MODE_SPRING = 10, /**< Spring tween mode value */
@@ -1863,7 +1863,7 @@ typedef enum _Edje_Action_Type
1863 EDJE_ACTION_TYPE_SCRIPT = 7, /**< Script action value */ 1863 EDJE_ACTION_TYPE_SCRIPT = 7, /**< Script action value */
1864 EDJE_ACTION_TYPE_FOCUS_SET = 8, /**< Focus set action value */ 1864 EDJE_ACTION_TYPE_FOCUS_SET = 8, /**< Focus set action value */
1865 EDJE_ACTION_TYPE_RESERVED00 = 9, /**< Reversed do action value */ 1865 EDJE_ACTION_TYPE_RESERVED00 = 9, /**< Reversed do action value */
1866 EDJE_ACTION_TYPE_FOCUS_OBJECT = 10, /**< Forcus object action value */ 1866 EDJE_ACTION_TYPE_FOCUS_OBJECT = 10, /**< Focus object action value */
1867 EDJE_ACTION_TYPE_PARAM_COPY = 11, /**< Param copy action value */ 1867 EDJE_ACTION_TYPE_PARAM_COPY = 11, /**< Param copy action value */
1868 EDJE_ACTION_TYPE_PARAM_SET = 12, /**< Param set action value */ 1868 EDJE_ACTION_TYPE_PARAM_SET = 12, /**< Param set action value */
1869 EDJE_ACTION_TYPE_SOUND_SAMPLE = 13, /**< @since 1.1 @brief Sound sample action value */ 1869 EDJE_ACTION_TYPE_SOUND_SAMPLE = 13, /**< @since 1.1 @brief Sound sample action value */
@@ -2027,7 +2027,7 @@ EAPI void edje_message_signal_process (void);
2027 * 2027 *
2028 * @brief Functions to manipulate audio abilities in edje. 2028 * @brief Functions to manipulate audio abilities in edje.
2029 * 2029 *
2030 * Perspective is a graphical tool that makes objets represented in 2D 2030 * Perspective is a graphical tool that makes objects represented in 2D
2031 * look like they have a 3D appearance. 2031 * look like they have a 3D appearance.
2032 * 2032 *
2033 * Edje allows us to use perspective on any edje object. This group of 2033 * Edje allows us to use perspective on any edje object. This group of
diff --git a/src/lib/edje/Edje_Edit.h b/src/lib/edje/Edje_Edit.h
index d30b28e063..3803a64d0d 100644
--- a/src/lib/edje/Edje_Edit.h
+++ b/src/lib/edje/Edje_Edit.h
@@ -1105,7 +1105,7 @@ EAPI Eina_Bool edje_edit_color_class_del(Evas_Object *obj, const char *name);
1105/** 1105/**
1106 * @brief Gets all the colors that compose the class. 1106 * @brief Gets all the colors that compose the class.
1107 * 1107 *
1108 * You can pass NULL to colors you are not intrested in. 1108 * You can pass NULL to colors you are not interested in.
1109 * 1109 *
1110 * @param obj Object being edited. 1110 * @param obj Object being edited.
1111 * @param class_name Color class to fetch values. 1111 * @param class_name Color class to fetch values.
diff --git a/src/lib/edje/Edje_Legacy.h b/src/lib/edje/Edje_Legacy.h
index dcf7067563..c72101faa5 100644
--- a/src/lib/edje/Edje_Legacy.h
+++ b/src/lib/edje/Edje_Legacy.h
@@ -2969,7 +2969,7 @@ EAPI Eina_Bool edje_object_part_exists(const Evas_Object *obj, const char *part)
2969 * 2969 *
2970 * @brief Functions that deal with 3D projection of an 2D object. 2970 * @brief Functions that deal with 3D projection of an 2D object.
2971 * 2971 *
2972 * Perspective is a graphical tool that makes objets represented in 2D 2972 * Perspective is a graphical tool that makes objects represented in 2D
2973 * look like they have a 3D appearance. 2973 * look like they have a 3D appearance.
2974 * 2974 *
2975 * Edje allows us to use perspective on any edje object. This group of 2975 * Edje allows us to use perspective on any edje object. This group of