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authorJihoon Kim <jihoon48.kim@samsung.com>2014-01-07 14:28:45 +0900
committerJihoon Kim <jihoon48.kim@samsung.com>2014-01-07 14:28:45 +0900
commitcb9dedd44dd3f89a169b3d35da72c758d31fc961 (patch)
treed8e324c97fe143bc9bb4ee2462e5566b7c18acf7 /src/lib/ephysics
parent946a797e0d9675ff7cd73f208f56189e79abb7ea (diff)
fix typos in EFL documents
Diffstat (limited to 'src/lib/ephysics')
-rw-r--r--src/lib/ephysics/EPhysics.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/lib/ephysics/EPhysics.h b/src/lib/ephysics/EPhysics.h
index f3716f9d00..e7c7743f60 100644
--- a/src/lib/ephysics/EPhysics.h
+++ b/src/lib/ephysics/EPhysics.h
@@ -513,7 +513,7 @@ typedef struct _EPhysics_Shape EPhysics_Shape;
513 * The returned shape initially doesn't has points set, so it's required 513 * The returned shape initially doesn't has points set, so it's required
514 * to set vertices with @ref ephysics_shape_point_add(). 514 * to set vertices with @ref ephysics_shape_point_add().
515 * 515 *
516 * After the shape is completelly defined, all the points were added, 516 * After the shape is completely defined, all the points were added,
517 * it's possible to create one or more bodies with 517 * it's possible to create one or more bodies with
518 * @ref ephysics_body_shape_add(). 518 * @ref ephysics_body_shape_add().
519 * 519 *
@@ -1048,7 +1048,7 @@ EAPI void ephysics_world_render_geometry_get(const EPhysics_World *world, Evas_C
1048 * 1048 *
1049 * Save the dynamics world to a binary dump, a .bullet file. 1049 * Save the dynamics world to a binary dump, a .bullet file.
1050 * 1050 *
1051 * @note Should be used only for debugging purporses. 1051 * @note Should be used only for debugging purposes.
1052 * 1052 *
1053 * @param world the world to be serialized. 1053 * @param world the world to be serialized.
1054 * @param path where the serialized world should be written to. 1054 * @param path where the serialized world should be written to.
@@ -1079,7 +1079,7 @@ EAPI void ephysics_world_del(EPhysics_World *world);
1079 * 1079 *
1080 * A world can be played / paused. When running, it will simulate the 1080 * A world can be played / paused. When running, it will simulate the
1081 * physics step by step. When paused, it will stop simulation. Consequently 1081 * physics step by step. When paused, it will stop simulation. Consequently
1082 * all the registered callbacks won't be called since no event will ocurr 1082 * all the registered callbacks won't be called since no event will occur
1083 * (no collisions, no object updates). 1083 * (no collisions, no object updates).
1084 * 1084 *
1085 * When a world is created it starts running. 1085 * When a world is created it starts running.
@@ -1705,7 +1705,7 @@ EAPI Eina_Bool ephysics_world_bodies_outside_back_autodel_get(const EPhysics_Wor
1705 * Also, keep in mind 1705 * Also, keep in mind
1706 * that if you're using CPU intense calculations maybe this framerate won't 1706 * that if you're using CPU intense calculations maybe this framerate won't
1707 * be achieved, so the time step will be bigger. You need to define 1707 * be achieved, so the time step will be bigger. You need to define
1708 * what range of frames per secons you need to support and configure 1708 * what range of frames per seconds you need to support and configure
1709 * @p max_sub_steps and @p fixed_time_step according to this. 1709 * @p max_sub_steps and @p fixed_time_step according to this.
1710 * 1710 *
1711 * By decreasing the size of @p fixed_time_step, you are increasing the 1711 * By decreasing the size of @p fixed_time_step, you are increasing the
@@ -1981,7 +1981,7 @@ EAPI Eina_Bool ephysics_world_stack_enable_get(const EPhysics_World *world);
1981 * @li or @ref ephysics_body_shape_add(). 1981 * @li or @ref ephysics_body_shape_add().
1982 * 1982 *
1983 * Also they can be soft bodies, that won't act as rigid bodies. They will 1983 * Also they can be soft bodies, that won't act as rigid bodies. They will
1984 * deform its shape under certain circunstances, like under collisions. 1984 * deform its shape under certain circumstances, like under collisions.
1985 * Soft bodies can be created with: 1985 * Soft bodies can be created with:
1986 * @li @ref ephysics_body_soft_cylinder_add(); 1986 * @li @ref ephysics_body_soft_cylinder_add();
1987 * @li @ref ephysics_body_soft_box_add(); 1987 * @li @ref ephysics_body_soft_box_add();
@@ -2011,7 +2011,7 @@ EAPI Eina_Bool ephysics_world_stack_enable_get(const EPhysics_World *world);
2011 * be affected by gravity. 2011 * be affected by gravity.
2012 * 2012 *
2013 * Forces will be acting while they're set, changing bodies velocity over time. 2013 * Forces will be acting while they're set, changing bodies velocity over time.
2014 * Impulses are applied only once, modifying bodies velocity imediatelly to the 2014 * Impulses are applied only once, modifying bodies velocity immediately to the
2015 * new value. 2015 * new value.
2016 * 2016 *
2017 * Forces can be managed with: 2017 * Forces can be managed with:
@@ -2194,7 +2194,7 @@ typedef enum _EPhysics_Body_Cloth_Anchor_Side
2194 * @enum _EPhysics_Body_Face 2194 * @enum _EPhysics_Body_Face
2195 * @typedef EPhysics_Body_Face 2195 * @typedef EPhysics_Body_Face
2196 * 2196 *
2197 * Define in wich body's face the evas object should be set. 2197 * Define in which body's face the evas object should be set.
2198 * 2198 *
2199 * @see ephysics_body_face_evas_object_set() 2199 * @see ephysics_body_face_evas_object_set()
2200 * @see ephysics_body_face_evas_object_unset() 2200 * @see ephysics_body_face_evas_object_unset()