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author | Hermet Park <chuneon.park@samsung.com> | 2020-03-25 19:14:02 +0900 |
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committer | Hermet Park <chuneon.park@samsung.com> | 2020-03-25 19:14:02 +0900 |
commit | 476e2b0521df500776ef0e88f3f28bb5f6b26e78 (patch) | |
tree | 8b455b1e731c16efca7f4a4352e7b369e3cc1349 /src/lib/evas/Evas_Eo.h | |
parent | d4e6303d9e14c38f2d901b571261f27fe544b1de (diff) |
canvas 3d: remove all canvas3d features across efl.
Reviewers: jsuya, kimcinoo, bu5hm4n, raster
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11552
Diffstat (limited to 'src/lib/evas/Evas_Eo.h')
-rw-r--r-- | src/lib/evas/Evas_Eo.h | 212 |
1 files changed, 0 insertions, 212 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h index 046f2c55d6..aefbe144f7 100644 --- a/src/lib/evas/Evas_Eo.h +++ b/src/lib/evas/Evas_Eo.h | |||
@@ -119,218 +119,6 @@ struct _Efl_Canvas_Object_Animation_Event | |||
119 | #include "canvas/efl_canvas_object_animation.eo.h" | 119 | #include "canvas/efl_canvas_object_animation.eo.h" |
120 | #include "canvas/efl_canvas_event_grabber.eo.h" | 120 | #include "canvas/efl_canvas_event_grabber.eo.h" |
121 | 121 | ||
122 | /** | ||
123 | * @defgroup Evas_3D Evas 3D Extensions | ||
124 | * | ||
125 | * Evas extension to support 3D rendering. | ||
126 | * | ||
127 | * @ingroup Evas | ||
128 | */ | ||
129 | |||
130 | #include "canvas/evas_canvas3d_types.eot.h" | ||
131 | |||
132 | /** | ||
133 | * @page evas_canvas3d_main Evas 3D | ||
134 | * | ||
135 | * @since 1.10 | ||
136 | * | ||
137 | * @section evas_canvas3d_toc Table of Contents | ||
138 | * | ||
139 | * @li @ref evas_canvas3d_intro | ||
140 | * @li @ref evas_canvas3d_example | ||
141 | * | ||
142 | * @section evas_canvas3d_intro Introduction | ||
143 | * | ||
144 | * Evas 3D is an extension to support 3D scene graph rendering into 2D Evas | ||
145 | * canvases, with tree-based scene graph manipulation and other typical 3D | ||
146 | * rendering techniques. | ||
147 | * | ||
148 | * 3D objects are used to describe three dimensional scenes and to provide | ||
149 | * interfaces to connect the scene to an Evas image object for rendering. | ||
150 | * | ||
151 | * Scenes are constructed by locating cameras and lights and selecting desired | ||
152 | * meshes, and organizing Node objects into hierarchical n-ary tree data structures. | ||
153 | * The scene is stacked on the canvas with existing Evas objects, which permits | ||
154 | * intermingling 3D rendered content in existing 2D application layouts. | ||
155 | * | ||
156 | * Rendering techniques supported by Evas 3D include flat and phong | ||
157 | * shading, normal and texture mapping, and triangle meshes. Existing | ||
158 | * Evas objects may also be used as textures inside the 3D scene, | ||
159 | * including EFL widgets and even application windows. This latter | ||
160 | * capability makes it possible to create a 3D version of an arbitrary | ||
161 | * EFL application with minimal code changes. | ||
162 | * | ||
163 | * @section evas_canvas3d_example Introductory Example | ||
164 | * | ||
165 | * @include evas-3d-cube.c | ||
166 | */ | ||
167 | |||
168 | /** | ||
169 | * @defgroup Evas_Canvas3D_Types Types & Enums | ||
170 | * @ingroup Evas_3D | ||
171 | * | ||
172 | * Primitive type definitions and enumerations. | ||
173 | */ | ||
174 | |||
175 | /** | ||
176 | * @defgroup Evas_Canvas3D_Object Generic 3D Object Descriptions | ||
177 | * @ingroup Evas_3D | ||
178 | * | ||
179 | * The Evas_Canvas3D_Object structure is an abstract base for other Evas | ||
180 | * 3D objects (scenes, nodes, lights, meshes, textures, and materials) | ||
181 | * with reference counting and propagation of modifications via | ||
182 | * reference tracking. This permits, for example, when a scene object | ||
183 | * is modified (marked dirty), a number of image objects rendering that | ||
184 | * object to be notified to update themselves, without needing to call | ||
185 | * update functions manually. | ||
186 | */ | ||
187 | |||
188 | /** | ||
189 | * @defgroup Evas_Canvas3D_Scene Scene Object | ||
190 | * @ingroup Evas_3D | ||
191 | * | ||
192 | * The Evas_Canvas3D_Scene structure represents a captured image of a | ||
193 | * scene graph through its viewing camera. A scene can be associated | ||
194 | * with an image object for canvas display via the | ||
195 | * evas_object_image_scene_set() function. | ||
196 | */ | ||
197 | |||
198 | /** | ||
199 | * @defgroup Evas_Canvas3D_Node Node Object | ||
200 | * @ingroup Evas_3D | ||
201 | * | ||
202 | * The Evas_Canvas3D_Node structure defines the position, orientation, | ||
203 | * and scale of canvas objects (cameras, lights, meshes, etc.) in a 3D | ||
204 | * space. These nodes can be organized into a hierarchical n-ary tree | ||
205 | * structure to construct a scene graph. | ||
206 | */ | ||
207 | |||
208 | /** | ||
209 | * @defgroup Evas_Canvas3D_Camera Camera Object | ||
210 | * @ingroup Evas_3D | ||
211 | * | ||
212 | * The Evas_Canvas3D_Camera structure defines properties used to | ||
213 | * generate 2D pictures of a given scene graph, similar in concept to | ||
214 | * focus length and film size for a real world camera. | ||
215 | * | ||
216 | * A given camera definition can be used to take multiple pictures of | ||
217 | * the scene by establishing multiple nodes for the | ||
218 | * Evas_Canvas3D_Camera, each of which are located at different | ||
219 | * positions and with different orientations. Convenience routines | ||
220 | * evas_canvas3d_node_position_set() and | ||
221 | * evas_canvas3d_node_look_at_set() are provided to adjust the position | ||
222 | * and viewing direction for these nodes. | ||
223 | */ | ||
224 | |||
225 | /** | ||
226 | * @defgroup Evas_Canvas3D_Light Light Object | ||
227 | * @ingroup Evas_3D | ||
228 | * | ||
229 | * The Evas_Canvas3D_Light structure defines various light source | ||
230 | * properties. Reflection models include: Ambient, diffuse, and | ||
231 | * specular. Light models include directional, point, and spot. The | ||
232 | * position and direction for the light is tracked by the node that | ||
233 | * contains the light. | ||
234 | */ | ||
235 | |||
236 | /** | ||
237 | * @defgroup Evas_Canvas3D_Mesh Mesh Object | ||
238 | * @ingroup Evas_3D | ||
239 | * | ||
240 | * The Evas_Canvas3D_Mesh structure manages key-frame based mesh | ||
241 | * animations for geometrical objects like character models, terrain, | ||
242 | * buildings, and other such visible objects. Each mesh frame can have | ||
243 | * its own material and geometric data. Blending functions, fog | ||
244 | * effects, level of detail boundaries, and shadow properties are also | ||
245 | * supported. | ||
246 | * | ||
247 | * Like other data objects, a mesh definition is located and oriented in | ||
248 | * the canvas with one or more nodes, with the mesh transformed from its | ||
249 | * modeling coordinate space to the node's coordinate space. The frame | ||
250 | * number is also tracked by the node, permitting creation of multiple | ||
251 | * nodes in the canvas each set to a different animation frame, for | ||
252 | * example. | ||
253 | * | ||
254 | * Unlike camera and light objects, multiple meshes can be contained in | ||
255 | * a single node. | ||
256 | */ | ||
257 | |||
258 | /** | ||
259 | * @defgroup Evas_Canvas3D_Primitive Primitive Object | ||
260 | * @ingroup Evas_3D | ||
261 | * | ||
262 | * The Evas_Canvas3D_Primitive structure defines the data for | ||
263 | * generating meshes for various types of primitive shapes such as | ||
264 | * cubes, cylinders, spheres, surfaces, terrain, etc. Use the | ||
265 | * evas_canvas3d_mesh_from_primitive_set() function to generate a | ||
266 | * mesh's frame of this primitive. | ||
267 | */ | ||
268 | |||
269 | /** | ||
270 | * @defgroup Evas_Canvas3D_Texture Texture Object | ||
271 | * @ingroup Evas_3D | ||
272 | * | ||
273 | * The Evas_Canvas3D_Texture structure associates a 2D bitmap image to a | ||
274 | * material for a surface. Image data for the texture can be loaded | ||
275 | * from memory, a file, or an Evas_Object. Use the | ||
276 | * evas_canvas3d_material_texture_set() function to add the texture to | ||
277 | * an Evas_Canvas3DMaterial's slot. | ||
278 | */ | ||
279 | |||
280 | /** | ||
281 | * @defgroup Evas_Canvas3D_Material Material Object | ||
282 | * @ingroup Evas_3D | ||
283 | * | ||
284 | * The Evas_Canvas3D_Material structure defines a set of material | ||
285 | * attributes used for determining the color of mesh surfaces. Each | ||
286 | * attribute is defined by a color value and texture map. The five | ||
287 | * attributes are: ambient, diffuse, specular, emission, and normal. | ||
288 | */ | ||
289 | |||
290 | /** | ||
291 | * @typedef Evas_Canvas3D_Surface_Func | ||
292 | * | ||
293 | * The Evas_Canvas3D_Surface_Func type of functions are used to | ||
294 | * create parametric surfaces as primitives. These compute the | ||
295 | * vertex x,y,z values for given v,u values. | ||
296 | * | ||
297 | * @param out_x The x component of the calculated value. | ||
298 | * @param out_y The y component of the calculated value. | ||
299 | * @param out_z The z component of the calculated value. | ||
300 | * @param a is the v value. | ||
301 | * @param b is the u value. | ||
302 | |||
303 | * @see Evas_Canvas3D_Primitive | ||
304 | * | ||
305 | * @since 1.15 | ||
306 | * @ingroup Evas_Canvas3D_Primitive | ||
307 | */ | ||
308 | typedef void (Evas_Canvas3D_Surface_Func)(Evas_Real *out_x, | ||
309 | Evas_Real *out_y, | ||
310 | Evas_Real *out_z, | ||
311 | Evas_Real a, | ||
312 | Evas_Real b); | ||
313 | |||
314 | #include "canvas/evas_canvas3d_object.eo.h" | ||
315 | |||
316 | #include "canvas/evas_canvas3d_texture.eo.h" | ||
317 | |||
318 | #include "canvas/evas_canvas3d_material.eo.h" | ||
319 | |||
320 | #include "canvas/evas_canvas3d_light.eo.h" | ||
321 | |||
322 | #include "canvas/evas_canvas3d_primitive.eo.h" | ||
323 | |||
324 | #include "canvas/evas_canvas3d_mesh.eo.h" | ||
325 | |||
326 | #include "canvas/evas_canvas3d_node.eo.h" | ||
327 | |||
328 | #include "canvas/evas_canvas3d_camera.eo.h" | ||
329 | |||
330 | #include "canvas/evas_canvas3d_scene.eo.h" | ||
331 | |||
332 | #include "canvas/efl_canvas_scene3d.eo.h" | ||
333 | |||
334 | #include "canvas/efl_canvas_image_internal.eo.h" | 122 | #include "canvas/efl_canvas_image_internal.eo.h" |
335 | #include "canvas/efl_canvas_image.eo.h" | 123 | #include "canvas/efl_canvas_image.eo.h" |
336 | #include "canvas/efl_canvas_snapshot.eo.h" | 124 | #include "canvas/efl_canvas_snapshot.eo.h" |