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authorBryce Harrington <bryce@osg.samsung.com>2017-04-04 09:20:24 -0400
committerChris Michael <cp.michael@samsung.com>2017-04-04 09:20:24 -0400
commit72878655b7608bdcad8cb6bd9652156171409d77 (patch)
treeab4e268ddeaefed420bcbd6a8a4da62dc198eb43 /src/lib/evas/Evas_Eo.h
parent5da69d7ac9b1ca5084a605dd5373ada9f17328ea (diff)
evas: Correct typos in Evas_Eo.h docs
Reviewers: devilhorns Reviewed By: devilhorns Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D4735
Diffstat (limited to 'src/lib/evas/Evas_Eo.h')
-rw-r--r--src/lib/evas/Evas_Eo.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index de9b786f69..4dd20e814d 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -87,28 +87,28 @@
87 * @section evas_canvas3d_intro Introduction 87 * @section evas_canvas3d_intro Introduction
88 * 88 *
89 * Evas 3D is an extension to support 3D scene graph rendering into 2D Evas 89 * Evas 3D is an extension to support 3D scene graph rendering into 2D Evas
90 * canvas supporting typicall tree-based scene graph manipulation and other 3D 90 * canvas supporting typical tree-based scene graph manipulation and other 3D
91 * graphics rendering techniques. 91 * graphics rendering techniques.
92 * 92 *
93 * Evas 3D provides 3D objects which are used for describing 3D scene and APIs 93 * Evas 3D provides 3D objects which are used for describing 3D scene and APIs
94 * to connect the scene with an evas image object so that the scene is rendered 94 * to connect the scene with an evas image object so that the scene is rendered
95 * on that image object. 95 * on that image object.
96 * 96 *
97 * Construction of a 3D scene is process of locating desired cameras, lights and 97 * Construction of a 3D scene is a process of locating desired cameras, lights and
98 * meshes in the scene. Typically the scene is structured with some hierarchical 98 * meshes in the scene. Typically the scene is structured with some hierarchical
99 * data structure. Evas 3D support n-ary tree structure for describing the 99 * data structure. Evas 3D support n-ary tree structure for describing the
100 * scene. Node is used to build the tree representation of the scene. Other 100 * scene. Node is used to build the tree representation of the scene. Other
101 * objects, like camera, light and mesh can be located in the scene by being 101 * objects, like camera, light and mesh can be located in the scene by being
102 * contained in a node. 102 * contained in a node.
103 * 103 *
104 * Like other 3D graphics engine, Evas 3D support standard 3D rendering method 104 * Like other 3D graphics engines, Evas 3D support standard 3D rendering method
105 * like flat shading, phong shading and normal map and other features like 105 * like flat shading, phong shading and normal map and other features like
106 * texture mapping, triangle meshes. 106 * texture mapping, triangle meshes.
107 * 107 *
108 * Besides all the traditional 3D rendering things, one of the key feature of 108 * Besides all the traditional 3D rendering things, one of the key features of
109 * the Evas 3D is that it is able to use existing evas objects as textures 109 * the Evas 3D is that it is able to use existing evas objects as textures
110 * inside of the 3D scene. "Existing evas objects" means all the EFL widgets 110 * inside of the 3D scene. "Existing evas objects" means all the EFL widgets
111 * and applications. By supporting this, it is easy to make 3D version of an 111 * and applications. By supporting this, it is easy to make a 3D version of an
112 * application without modifying the original source that much. 112 * application without modifying the original source that much.
113 * 113 *
114 * Also, 3D scene can be located on the canvas naturally stacked with existing 114 * Also, 3D scene can be located on the canvas naturally stacked with existing
@@ -124,7 +124,7 @@
124 * @defgroup Evas_Canvas3D_Types Types & Enums 124 * @defgroup Evas_Canvas3D_Types Types & Enums
125 * @ingroup Evas_3D 125 * @ingroup Evas_3D
126 * 126 *
127 * Primitive type definitions and enumations. 127 * Primitive type definitions and enumerations.
128 */ 128 */
129 129
130/** 130/**