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author | Xavi Artigas <xavierartigas@yahoo.es> | 2019-12-04 17:25:45 +0100 |
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committer | Xavi Artigas <xavierartigas@yahoo.es> | 2019-12-04 17:43:31 +0100 |
commit | b179e397d66c29712a7c38254b8c67daa6a77dc0 (patch) | |
tree | e34a69af8c9a172e84aee4dbe70c2f573b8495f3 /src/lib/evas/Evas_Eo.h | |
parent | 44b532425915aeaf97637db96053e03b2b97bfa7 (diff) |
Efl.Canvas.Animation: Rename repeat_count to play_count
Summary:
play_count is a tad simpler to understand, since it means the TOTAL number of
times the animation will play.
The default value is now 1, and 0 means INFINITE (instead of -1). This allows
removing yet another constant from header files.
Depends on D10799
Test Plan: Everything builds and passes tests. Elm_test Animation.Repeat has been adjusted accordingly.
Reviewers: bu5hm4n
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10800
Diffstat (limited to 'src/lib/evas/Evas_Eo.h')
-rw-r--r-- | src/lib/evas/Evas_Eo.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h index f156ec50a8..9d873d565d 100644 --- a/src/lib/evas/Evas_Eo.h +++ b/src/lib/evas/Evas_Eo.h | |||
@@ -122,8 +122,6 @@ typedef Eo Efl_Canvas_Animation_Group_Sequential; | |||
122 | 122 | ||
123 | #endif | 123 | #endif |
124 | 124 | ||
125 | #define EFL_ANIMATION_REPEAT_INFINITE -1 | ||
126 | |||
127 | struct _Efl_Canvas_Animation_Player_Event_Running | 125 | struct _Efl_Canvas_Animation_Player_Event_Running |
128 | { | 126 | { |
129 | double progress; | 127 | double progress; |