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authorXavi Artigas <xavierartigas@yahoo.es>2019-12-04 17:25:45 +0100
committerXavi Artigas <xavierartigas@yahoo.es>2019-12-04 17:43:31 +0100
commitb179e397d66c29712a7c38254b8c67daa6a77dc0 (patch)
treee34a69af8c9a172e84aee4dbe70c2f573b8495f3 /src/lib/evas/Evas_Eo.h
parent44b532425915aeaf97637db96053e03b2b97bfa7 (diff)
Efl.Canvas.Animation: Rename repeat_count to play_count
Summary: play_count is a tad simpler to understand, since it means the TOTAL number of times the animation will play. The default value is now 1, and 0 means INFINITE (instead of -1). This allows removing yet another constant from header files. Depends on D10799 Test Plan: Everything builds and passes tests. Elm_test Animation.Repeat has been adjusted accordingly. Reviewers: bu5hm4n Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10800
Diffstat (limited to 'src/lib/evas/Evas_Eo.h')
-rw-r--r--src/lib/evas/Evas_Eo.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index f156ec50a8..9d873d565d 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -122,8 +122,6 @@ typedef Eo Efl_Canvas_Animation_Group_Sequential;
122 122
123#endif 123#endif
124 124
125#define EFL_ANIMATION_REPEAT_INFINITE -1
126
127struct _Efl_Canvas_Animation_Player_Event_Running 125struct _Efl_Canvas_Animation_Player_Event_Running
128{ 126{
129 double progress; 127 double progress;