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authorMarcel Hollerbach <mail@marcel-hollerbach.de>2019-11-07 11:24:21 +0100
committerMarcel Hollerbach <mail@marcel-hollerbach.de>2019-11-20 09:58:24 +0100
commitfa93893548858b83055e95c9e334f3d5875958be (patch)
tree36685a87de79e8d573dd9ec7aba5ceaca710dbfb /src/lib/evas/Evas_Eo.h
parent9bb2df996642f046f79466cff8fefcd43d28921e (diff)
introduce efl_canvas_object_animation
this brings the animation to the canvas object. All the controls of the animation now do now require a player object anymore, you can just use the API that is directly on the Efl.Canvas.Object object. wip animation player replacement Differential Revision: https://phab.enlightenment.org/D10615
Diffstat (limited to 'src/lib/evas/Evas_Eo.h')
-rw-r--r--src/lib/evas/Evas_Eo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index 5a725cc205..13ecde563a 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -223,7 +223,7 @@ struct _Efl_Canvas_Object_Animation_Event
223#include "gesture/efl_gesture_events.eo.h" 223#include "gesture/efl_gesture_events.eo.h"
224 224
225#include "canvas/efl_canvas_object.eo.h" 225#include "canvas/efl_canvas_object.eo.h"
226 226#include "canvas/efl_canvas_object_animation.eo.h"
227#include "canvas/efl_canvas_animation.eo.h" 227#include "canvas/efl_canvas_animation.eo.h"
228#include "canvas/efl_canvas_animation_alpha.eo.h" 228#include "canvas/efl_canvas_animation_alpha.eo.h"
229#include "canvas/efl_canvas_animation_rotate.eo.h" 229#include "canvas/efl_canvas_animation_rotate.eo.h"