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authorGustavo Sverzut Barbieri <barbieri@gmail.com>2013-01-05 15:55:58 +0000
committerGustavo Sverzut Barbieri <barbieri@gmail.com>2013-01-05 15:55:58 +0000
commitde7dc1c2cc5dd4f76901dc11323ec7eee26240a1 (patch)
tree9cd0409f0ecd5af3778199c368213d55e008de6a /src/lib/evas/Evas_GL.h
parent5c7967827b4ea8a202e6ef80974a4ece9d6799c3 (diff)
efl/evas: proper glShaderSource() definition as glext.h
it is "const char * const *", not "const char **", and it was triggering a warning in our code. it's just constness and will not trigger an error in our user's code, just an warning that he should fix. SVN revision: 82278
Diffstat (limited to 'src/lib/evas/Evas_GL.h')
-rw-r--r--src/lib/evas/Evas_GL.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/evas/Evas_GL.h b/src/lib/evas/Evas_GL.h
index e3a4e331d6..54bb1c0c9c 100644
--- a/src/lib/evas/Evas_GL.h
+++ b/src/lib/evas/Evas_GL.h
@@ -1393,7 +1393,7 @@ struct _Evas_GL_API
1393 void (*glSampleCoverage) (GLclampf value, GLboolean invert); 1393 void (*glSampleCoverage) (GLclampf value, GLboolean invert);
1394 void (*glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); 1394 void (*glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
1395 void (*glShaderBinary) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); 1395 void (*glShaderBinary) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
1396 void (*glShaderSource) (GLuint shader, GLsizei count, const char** string, const GLint* length); 1396 void (*glShaderSource) (GLuint shader, GLsizei count, const char* const * string, const GLint* length);
1397 void (*glStencilFunc) (GLenum func, GLint ref, GLuint mask); 1397 void (*glStencilFunc) (GLenum func, GLint ref, GLuint mask);
1398 void (*glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask); 1398 void (*glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask);
1399 void (*glStencilMask) (GLuint mask); 1399 void (*glStencilMask) (GLuint mask);