path: root/src/lib/evas/canvas/efl_canvas_object.eo
diff options
authorJean-Philippe Andre <jp.andre@samsung.com>2016-08-25 19:20:10 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2016-08-26 10:18:01 +0900
commitd504284dd241d2d1713e9e94f7e6efee8e0ee9ac (patch)
tree484135bc4391f81cd3d243051732fb23e5d992de /src/lib/evas/canvas/efl_canvas_object.eo
parentevas: Add normalized and window coordinates to axis events (diff)
efl: Rename Efl.Event.XX to Efl.Input.XX
This removes: Efl.Event interface And renames: Efl.Event.Input -> Efl.Input.Event Efl.Event -> Efl.Input.Event (merged) Efl.Event.Pointer -> Efl.Input.Pointer Efl.Event.Key -> Efl.Input.Key Efl.Event.Hold -> Efl.Input.Hold This also moves some interfaces from efl/ to evas/ where they belong better. This allows renaming Eo_Event to Efl_Event.
Diffstat (limited to 'src/lib/evas/canvas/efl_canvas_object.eo')
1 files changed, 4 insertions, 4 deletions
diff --git a/src/lib/evas/canvas/efl_canvas_object.eo b/src/lib/evas/canvas/efl_canvas_object.eo
index e115d16cda..c7d1bf4be1 100644
--- a/src/lib/evas/canvas/efl_canvas_object.eo
+++ b/src/lib/evas/canvas/efl_canvas_object.eo
@@ -26,19 +26,19 @@ abstract Efl.Canvas.Object (Efl.Object, Efl.Gfx, Efl.Gfx.Stack, Efl.Animator,
This function has a direct effect on event callbacks related to
pointers (mouse, ...).
- If the value is @Efl.Event.Object_Pointer_Mode.auto_grab (default),
+ If the value is @Efl.Input.Object_Pointer_Mode.auto_grab (default),
then when mouse is pressed down over this object, events will be
restricted to it as source, mouse moves, for example, will be
emitted even when the pointer goes outside this objects
- If the value is @Efl.Event.Object_Pointer_Mode.no_grab, then events
+ If the value is @Efl.Input.Object_Pointer_Mode.no_grab, then events
will be emitted just when inside this object area.
- The default value is @Efl.Event.Object_Pointer_Mode.auto_grab.
+ The default value is @Efl.Input.Object_Pointer_Mode.auto_grab.
values {
- pointer_mode: Efl.Event.Object_Pointer_Mode;
+ pointer_mode: Efl.Input.Object_Pointer_Mode;
@property render_op {