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authorMarcel Hollerbach <mail@marcel-hollerbach.de>2019-11-07 11:24:21 +0100
committerMarcel Hollerbach <mail@marcel-hollerbach.de>2019-11-20 09:58:24 +0100
commitfa93893548858b83055e95c9e334f3d5875958be (patch)
tree36685a87de79e8d573dd9ec7aba5ceaca710dbfb /src/lib/evas/canvas/efl_canvas_object.eo
parent9bb2df996642f046f79466cff8fefcd43d28921e (diff)
introduce efl_canvas_object_animation
this brings the animation to the canvas object. All the controls of the animation now do now require a player object anymore, you can just use the API that is directly on the Efl.Canvas.Object object. wip animation player replacement Differential Revision: https://phab.enlightenment.org/D10615
Diffstat (limited to '')
-rw-r--r--src/lib/evas/canvas/efl_canvas_object.eo2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/evas/canvas/efl_canvas_object.eo b/src/lib/evas/canvas/efl_canvas_object.eo
index 785c496..dbee3db 100644
--- a/src/lib/evas/canvas/efl_canvas_object.eo
+++ b/src/lib/evas/canvas/efl_canvas_object.eo
@@ -11,7 +11,7 @@ struct Efl.Event_Animator_Tick {
11 11
12abstract Efl.Canvas.Object extends Efl.Loop_Consumer implements Efl.Gfx.Entity, Efl.Gfx.Color, Efl.Gfx.Stack, 12abstract Efl.Canvas.Object extends Efl.Loop_Consumer implements Efl.Gfx.Entity, Efl.Gfx.Color, Efl.Gfx.Stack,
13 Efl.Input.Interface, Efl.Gfx.Hint, 13 Efl.Input.Interface, Efl.Gfx.Hint,
14 Efl.Gfx.Mapping, Efl.Canvas.Pointer, Efl.Gesture.Events 14 Efl.Gfx.Mapping, Efl.Canvas.Pointer, Efl.Gesture.Events, Efl.Canvas.Object_Animation
15{ 15{
16 [[Efl canvas object abstract class 16 [[Efl canvas object abstract class
17 17