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authorCarsten Haitzler (Rasterman) <raster@rasterman.com>2016-11-17 12:28:52 +0900
committerCarsten Haitzler (Rasterman) <raster@rasterman.com>2016-11-17 18:41:32 +0900
commitf504950597de75dea2dfdb72cb6c7346542ea1b6 (patch)
tree728dba9e2d16400d0ff7829d8a823290ec3ca948 /src/lib/evas/include/evas_private.h
parent3eb0df10222d81cb1c9ec274b1f497f7c24163f8 (diff)
image prepares - put in some disabled code to show how to possibly use
this is how you would possibly use prepare stages for objects like image objects by pre-rendering them to a buffer. this is not complete and it's actually disabled right now, but it's to show how it might be done. some more exploring is needed, but this is to share how it might/should work.
Diffstat (limited to 'src/lib/evas/include/evas_private.h')
-rw-r--r--src/lib/evas/include/evas_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/evas/include/evas_private.h b/src/lib/evas/include/evas_private.h
index bcb1d84ab4..744c74a985 100644
--- a/src/lib/evas/include/evas_private.h
+++ b/src/lib/evas/include/evas_private.h
@@ -1292,7 +1292,7 @@ struct _Evas_Object_Func
1292// new - add to prepare list during render if object needs some pre-render 1292// new - add to prepare list during render if object needs some pre-render
1293// preparation - may include rendering content to buffer or loading data 1293// preparation - may include rendering content to buffer or loading data
1294// from disk or uploading to texture etc. 1294// from disk or uploading to texture etc.
1295 void (*render_prepare) (Evas_Object *obj, Evas_Object_Protected_Data *pd); 1295 void (*render_prepare) (Evas_Object *obj, Evas_Object_Protected_Data *pd, Eina_Bool do_async);
1296 1296
1297// new render2 functions 1297// new render2 functions
1298 1298